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Ihm

2
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A member registered Oct 08, 2016

Recent community posts

I think your first idea sounds good tbh, its a permanent fixture to that operative from then on. Since most rare equipment is basically a weapon mod then it makes sense that it just permanently becomes part of their weapon.

I think your second idea sounds quite broken and unbalanced, which in the context of it being a single/coop experience, it could be quite hilarious and I wouldn't say no to it.

As someone who was a big fan of KT2's spec ops, I was really disappointed to see it go away with KT3. Really happy to see what you've done here and I'm excited to give it a try in the future.

Only question I have so far, how do you see Rare Equipment working within the new Equipment system? Most equipment covers the whole team, so if I was to get a piece of Rare Equipment, do you think that if you got the Auto-loader, that all ranged weapons in your team would get it? Or would you be spending 1 EP per Rare equipment and it only effects 1 operative?