I don't really know what to say about that.
On the one hand, it's a development build,
on the other hand, it's supposed to cost $8
and is currently on sale for $1, which is why
I bought it as an exception. Actually, I don't
buy anything big on Itch because: somehow it's
missing left, right, in a box next to the door.
Well... that's pretty much how the game is.
First of all: yes, effort was invested.
OK. But unfortunately that's all.
But that is not all. Just the Toturial,
the first “earning money”. You noticeably
tie yourself to a lot of expiring “timers”.
Ergo: create a game to make money. Is the dev
telling us that creating a game takes effort?
I know that, I'm a dev myself. The job is boring,
way too extensive, takes way too long. When operating
the camera, the camera should be stationary on
the laptop and other things. You drive into street
lights or get stuck at the back of the mountain.
When I “bought the garage” it was over and I fell
off the colliders.
In general, 3-dimensional movement in a 2-dimensional
world is incredibly flawed and extremely annoying.
So you're constantly stuck somewhere, the tank
controls ala Resedent Evel are anything but a good
idea... and my trip ended somewhere below
the gaming landscape. Starting again and
taking almost 15 minutes again to finish all the
"timers" on the laptop is not worth it to me to
try to be able to go to the right to buy a garage.
To the Dev: So: If you want to release a product
for money, something like this should be noticeable.
It doesn't matter whether it is a development build
or not. But if I notice that my player is stuck at
every corner, and that is the core of a game,
then I should counteract that. Also, the Toturial
is an idea, but poorly made. Probably also plagued
by a lot of bugs, the 2nd level of the 1st game,
which is supposed to be produced, only appeared
when I restarted it 3 or 4 times.
Likewise, I don't know what the gray head with
the red circle around is supposed to be. So,
it wasn't worth $1. Honestly not. I really
appreciate the work you put into it, but I
still have to tell you: if I want money for
something, at least the basics should work properly,
like movement, explaining what something is,
and at least the player shouldn't fall through
the game environment, which is also due to poor
control. In its current state, the game is
unfortunately an absolute turn-off. Sorry, but... hmm.
Sorry for this "Span, span span" i try Google Translate.
Maybe he cant handle this.