Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

IDunnoTbh

12
Posts
32
Following
A member registered Sep 17, 2022

Recent community posts

(4 edits)

Great update. Some feedback:

  • I really like the new sizes, I kept thinking I was at the biggest but they just kept coming. Ended up reaching max size at about 21k score.
  • Not knowing how many sizes are left is also a good change - keeps anticipation high.
  • The green bar should probably stay filled after you reach max size though.
  • The button to activate the drone and bench isn't very obvious - I'd suggest showing the controls on the start page.
  • The bench distribution is really unreliable. Sometimes you go long stretches without a bench, and then you run into three right next to each other (this happened to me several times in just ~20 mins). I suggest making the spacing hard-coded instead of random to keep things more balanced, and also having them become more spread-out the further you go.
  • I also feel like the difficulty is too flat. Especially now that there are heals, you can pretty easily just keep going forever. I'd suggest making the game run faster the further you go, so it starts off easy and gradually gets harder over time. Combined with a larger distance between benches, this would make getting high scores much more of a challenge.
  • I personally preferred the old size for the image on the left - the new one feels a bit too small (I need to focus on it directly and can't just use my peripheral vision anymore). Would be good if it was maybe 50% bigger.

Looking forward to future versions!

Since you've got a new artist, it would be nice to see some larger sizes, especially for the dick potion. Also, btw, it seems like 'expansion' is misspelled as 'expension' in several places. I noticed the misspelling in the controls, and also in the breast potion selection during a round.

Just tried the new update. Feels a bit more responsive now, new player sprite looks good too. That bug where you hit one of the enemies but your weapon stays on cooldown seems to be mostly gone now - I only had it happen once in about 15k score. This probably goes without saying, but it'd be nice if the player sprite also updated with increases in size (maybe with some jiggle too? 馃憖).

(2 edits)

Fun game. Despite how it feels at first, it is actually possible to get good at this game and take minimal damage. I got to about 10k with still half of my health remaining after about ten tries, only stopped there because there was no need to go any further. I estimate I could get 50k if I put in another hour or so (this took me ~30 mins). The main thing is to use the down key, it helps you fall faster, which is crucial in stopping yourself from clipping enemies while falling. I wish the final sprite was a proper shirt-bursting with nipples though, it felt kind of anticlimactic after putting in all that effort for it to just be another ordinary size increase.

Also, as a note for the dev, the attack doesn't refresh sometimes even after you kill an enemy. Usually this happens if you attack while on a wall. Should be fixed. I'd also suggest showing a bit more of the right side, right now it's common to have an enemy or ledge not be visible until it's too late.

fwiw build 12 did have both iron and tentacles, they were in the cave. The tentacles were hidden traps though, so you might have missed them. Pretty sure there was iron ore too, might be misremembering the exact source but I definitely had collected iron in that build since I crafted stuff with it.

(2 edits)

Fun game. I don't know anything about Towelket, so I just did the normal hangman. Managed to beat Extreme after a few tries, though it was mostly because I had learned a fair proportion of the word list by that point. I like the gimmick of not being able to read where the letters are when her tits are big enough, adds a natural increase in difficulty. Will say that I still have no clue what the final word actually was on my winning Extreme run though.

No, windows. Seems you've already fixed it though. I thought itch would notify me if you replied but it didn't so I missed this.

(4 edits)

Fwiw I'm getting the same bug on a new save, battle records autosave but the game crashes and I need to reload every time. If you still can't reproduce let me know, I can send my settings and save with discord if necessary.

Edit: I think I've isolated the issue. My current guess is that it crashes whenever the camp is not full after the battle. If it's full, it won't crash, if it's not, it will.

Edit 2: Just had a case where it crashed despite a full camp. I'm confused again. Maybe full camp + non-selected futas? Will test now.

Edit 3: Nope, didn't work. So confusing...

Probably either make a new one or redo the images here. It'd be good if you could use some more modern image models to get a more consistent, higher image quality. A sense of purpose for the upgrades would be good too - right now they just feel entirely cosmetic except for the Katherine thing, which is fine, but having more things like that would be great.

Just finished the Ruby route, very fun game, would recommend.

Pretty fun, would suggest having nearby xp things merge together if they stay on the ground for long enough to improve performance (and maybe the wisps too since they have the same problem, notably when they all die at once), but otherwise enjoyed it. Wil definitely come back for the infinite growth update later.

(1 edit)

Fun little game. A bit too easy though, you can get to immortality on your first go without really trying.


Like I tried choosing every unlucky and bad-karma option and still got to immortality in 500 years.