YYNeko is apparently working on a more full version of the game. So that is something to look forward to if you enjoyed Signal Siege. (Hard to say how long development will take though...)
idsaybucketsofart
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Hey there Acrum, I watched your Stream on playback (wish I could catch it live). I was responsible for the 3D character models (our Programmer Mao did a fantastic job on the gameplay). Thanks for playing the game! Just wanted to answer some of your questions:
- The name of the mouse is "Dot". I squeal with joy every time someone calls her cute.
- If I recall correctly, the Medals are for "Completing the Wave, Not Getting Hit, Getting a Score of x2 the amount of enemies". You get a score bonus for Terminating more enemies at once.
- HALT, OBLITERATE and other extra abilities do not reset their cooldowns between waves. Their CD needs to tick down in game time, so try not to waste them.
- Gate Health carries over waves, so conserving its HP is important.
- You CAN beat the game. It's just a bit hard and requires the right upgrades and high typing speed. Eventually all waves will end and get you a final score and congratulations text.
I think those were all of your questions?
Thanks for the valuable feedback - I've been writing down all the issues people had and suggestions. They are extremely helpful! We should've playtested the game a bit more, but we ran out of time.
As for the future of this game... hard to say. It turns out we have different approaches to it, so we might get 2 different Typing Games out of it, in different genres, but still Typing Games.
Thanks for streaming it!
Hey, quick question. I previously purchased your Pixelator from the site (now you moved to itch.io) and the version I have reads as 1.06 and claims it is up to date when I check the update button -> but this version is 1.08. Where there any meaningful changes between 1.06 and 1.08 that should warrant an upgrade?
On a side note - this is a really cool tool you made. I used it a ton for hobby projects and it's extremely fun to change a basic 3D model into 2D pixel sprites.




