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idgbgdsbbg

1
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A member registered Dec 03, 2020

Recent community posts

Really like this update (having played the game through installing the warp drive), especially for the atmosphere. That has been improved by the changed sounds. Makes actions more destinct from one another. The sleep-stamina change was also really nice, so I spend less ingame time doing nothing.

I didn't really look into what was changed when I saw there was a new update, so I was pleasantly surprised by the more streamlined cockpit comp access and the galaxy map showing me the planets/systems where I can still grab an upgrade unit.

There are two things I don't really like however.

1) The air cycler. Two things I dislike about the change from a cleaning job to a wrench job: For one, that makes the maintanence less logical. The air cycler cleans the air, so it makes sense that it gets grimey as any air filter system would. It isn't immediately clear why the cycler missaligns itself over time but stays squeaky clean. Reason number two is the change in activity momentum (mainly of concern for people who like to play the game fast). You could mash the cleaner to get the job done quite fast, taking only one or two seconds to clean a completely filthy AC. Now you have to wrench, wait. Wrench, wait. Wrench, wait. The waiting time adds nothing and since this is the object that you have to fix most frequently, it adds in annoyance. It makes sense that the generator needs to be slowly realigned when it got a hit in because it's a big machine and fixing it is important to get right, so the wait makes sense in that context.

2) The crate stamper seems a bit... unnecessary. It adds a task, which is nice, but from what I played and from the context for it provided in this update, it doesn't add enough to warrant its inclusion for me. That is because I don't sleep to pass time. I only sleep when my stamina is low. When I am traveling between planets, that's when I want to sleep the least, because there is a timer on my delivery, meaning every cycle I sleep to pass time also advances that timer. Instead, I could (and do) engage with the ship steering minigame to not only gain speed and cash, but to interact with this videogame I'm playing. Also, in earlier versions, when I slept I'd sometimes get hit by asteroids which I could've avoided by playing the minigame.
Which means that the crate stamper just eats into my stamina because I have to take the crates to and from it without much benefit and then get back to the part of the journey that is actually interesting.