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IDan

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A member registered Feb 27, 2017 · View creator page →

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I watched my friend play it and did learn about the mouse component that way... The game did look fun when they played it! Cute game.

Huh, I'll take another look. I don't remember any of those. I'm also pretty oblivious so it could just be a me problem.

I can't figure out how to get out of the first scene but it's a pretty game. Maybe there's supposed to be wind that I'm missing? But I go left and land on the ground over to the left with no fire and still die as apparently the ground's "hot", I can't make it past either of the glowing white rectangles (right and forwards), and going straight back keeps hitting me into buildings I can't see when I go backwards.

Played it again and haven't finished it yet but here's some feedback

The 1st Boss Dialogue starts half way through the text appearing. The apostrophes shove the text line down by one. An error code popped up but nothing happened so I just ignored it. The music sometimes disappears before reappearing s I keep playing. When I bought the mine, I noticed there were no "." in the player or peasant's dialogue. Inquisitor is spelled wrong.

Wow! You guys are doing so cool. I'm excited to replay it.

The game didn't work for me. I couldn't get the buttons to press. Also when clothes started piling up, I couldn't grab all of them.

Encourages gambling maybe? It's not clear. The controls aren't also clear. If there's audio it didn't play for me. Lots of unexplained numbers AND pops up into full screen right away. The maybe possibly supposed to be rougue like elements seemed like they could be implemented well.

Encourages gambling maybe? It's not clear. The controls aren't also clear. If there's audio it didn't play for me. Lots of unexplained numbers AND pops up into full screen right away. The maybe possibly supposed to be rougue like elements seemed like they could be implemented well. 

Unfortunately, the battle mechanics (and thus tutorial) aren't done. Go is an amazing game though. If you're intrested in learning how to play it, online-go.com is what I play on.

We fixed the bug and ended an epilogue! Thanks for letting us know.

Currently, only stone placing and capturing is functional. The art style was a lot of fun!

I totally get you. My team and I didn't even finish our battle mechanic...

I love this!!! The player and boss dialogue is swapped at the end of the intro, the Ent's wheel images go over the workers, and the Golem doesn't show up when purchased. It gets a little grindy at the end when the auto wood/stone stops. Stone has just been SO slow to get for a lot of the game.

Very cute! I liked the visuals. Not a lot of replay ability though. The art is really good! The concept is silly but I like it.

I really enjoyed this! The gears do look a little funky sometimes and the controls listed in the description were confusing to me. This was fun. I got to level 14 before stopping to go do other things.

This is really fun concept! I like your artwork. The animals are super cute. I think it's funny our cat guy is called naked and then, you know, it's robe is open down the middle. The audio was lacking a little and I felt like the levels were a little too long since we're getting upgrades in between them. The scythe is cute.

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Game over doesn't end the game. I couldn't tell what my health bar was. The bouncing was very bouncy/spinny. I haven't seen a space game with recoil. When I did lose, the main menu/try again buttons were blocked by the next wave stuff and I couldn't click them. I liked the music and art though!  Fun concept.

I can't believe I don't get to play as a dinosaur /jk

More seriously, very simple and fun. Might be worthwhile to add a mile tracker as well. Liked the music. Nice pixel art.