I watched my friend play it and did learn about the mouse component that way... The game did look fun when they played it! Cute game.
IDan
Creator of
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I can't figure out how to get out of the first scene but it's a pretty game. Maybe there's supposed to be wind that I'm missing? But I go left and land on the ground over to the left with no fire and still die as apparently the ground's "hot", I can't make it past either of the glowing white rectangles (right and forwards), and going straight back keeps hitting me into buildings I can't see when I go backwards.
Played it again and haven't finished it yet but here's some feedback
The 1st Boss Dialogue starts half way through the text appearing. The apostrophes shove the text line down by one. An error code popped up but nothing happened so I just ignored it. The music sometimes disappears before reappearing s I keep playing. When I bought the mine, I noticed there were no "." in the player or peasant's dialogue. Inquisitor is spelled wrong.
This is really fun concept! I like your artwork. The animals are super cute. I think it's funny our cat guy is called naked and then, you know, it's robe is open down the middle. The audio was lacking a little and I felt like the levels were a little too long since we're getting upgrades in between them. The scythe is cute.
Game over doesn't end the game. I couldn't tell what my health bar was. The bouncing was very bouncy/spinny. I haven't seen a space game with recoil. When I did lose, the main menu/try again buttons were blocked by the next wave stuff and I couldn't click them. I liked the music and art though! Fun concept.
