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A member registered Jul 27, 2020 · View creator page →

Creator of

Recent community posts

Thank you so much for playing and rating my game!

Haha thank you! it was the only title I could think of 15mins until submission time. Hearing that compliment from an artist and how your game looks good it means a lot. I kept my assets simple and code generated since I don't know how to draw. Anyways, thanks for playing my game and for the rating!

Woaah you were the first player to reach that far, thanks for playing my game and for the rating!
Well during balancing I intended the attack speed to reach that far. What I didn't intend was for you to reach it that fast soo thank you so much for reaching it naturally. If I'll update the game to polish it,, I'll need to take note of that for balance.  

Thanks for playing my game!

It's very well thought off, kinda hard to start but once you do it becomes easy. The melee felt off though and the dialogue was unskippable.

Hi thank you so much for playing my game! and even enjoying it. It means a lot that someone enjoyed something I made. Joining a game jam for the first time was daunting but I pushed through it. Your comment and rating mean a lot to me so thank you for doing so!

The game was really satisfying and addicting. I felt like I was a ninja/jedi the upgrades felt lacking though and the currency felt like it didn't do anything. Other than that, this was really fun and the time stop and hit effects were top notch.

I like the game! it's kind of similar to what I made. I liked how the combat was fast and high stakes and alsoo what were they throwing at you? Anyways the hit boxes felt unforgiving and the upgrades felt linear, other than that the game felt satisfying to play.

It's a cool premise, but it felt too fast for me. Also, I couldn't tell if I was losing as there was no health bar.

It's good twist from an already popular game style. It's like an idle game but the upgrades were lacking as it got boring after maxing out.

The mechanics were good and I notice the mutations from other creatures were dynamic. I really like how you made the feedback satisfying and the combat quick and precise. 

This was good play and I can tell how broad the systems on the game were created. The combat felt slow though and the clicker circle for the combat was sorta hit or miss for me. 

Wow where do I begin, this was so good. Best game I've rated so far. I love the visuals, the audio, the feedback, the random sound effects, I could tell you had lots of fun making this game. 

I started confused, died 3 times eating plate and realized I had to buy something first. After that it was smooth sailing, I was addicted, I wanted to optimize. I first started clicking, then I realized I could press enter. Then I clicked, pressed enter, pressed space, and pressed enter on the numpad simultaneously like a mad man. Going to the shop was slow for me. Next thing I know I finished the game wanting for more content.

Absolutely a great game!  

The concept was interesting, but it got a bit confusing as there were a lot in the map. Also, the isometric perspective and the arrow key controls made it hard to aim, maybe use the mouse to aim? Either way congrats on completing the game for the jam! We had similar art concepts of using basic shapes as the assets, try mine out!

Good game! it felt good to play and I like how the stats/current mutation is displayed in the top-left corner, kinda hard for me to tell which is which though as the game play was too fast. Hard to aim as the movement speed of the player was too fast and abrupt. Also, I noticed you voiced every line and I really appreciate the time and effort doing all that.

Hi! thank you so much for playing and rating my game. I did take some time improving the feel of the game which worked.

Oh wow, thanks for the detailed review! Really appreciate you playing my first game in a game jam.

For your concerns thank you so much for pointing those out. I just noticed the lagging after playtesting after submission so I noticed late. My guess was it was lagging cuz I didn't make the enemies invisible off screen. I only optimized the bullets and I forgot that the enemies could overwhelm you. For the score that was a placeholder I forgot to implement my bad.

Thank youu so much for playing my game! Good luck with your future projects too! 

Wow thanks! I did prioritize on the overall feel of the game and for the visuals I couldn't draw soo I programmatically generated the assets. The enemies were kinda unthreatening, the only way to kill you is to overwhelm you so I'll take note of that. Thanks for the review ! it means a lot.

Good gameplay! the balance could be tweaked but other than that, art and music is firee

Great Game! the audio was satisfying. However, the attack range felt too far and unforgiving though and it wasn't clear if the enemies would attack you . Overall, neat concept, I loved how the mutation from bunny parts are displayed on the character.

This was fun! We have a similar game mechanic

This was soo goofy ahh, I had fun with the random interactions with the police officers. The dialogue was so stupid it works and gave me a laugh. I couldn't finish though cuz the hand interactions was confusing (where you were pointing at. Good Game! I love the art style

ohhh exactly, additionally I don't quite seem to find a way to separately play different animation in the same sprite sheet. Is there a way I haven't heard off?

A great feature to have is to have artboards, selective exporting, batch exporting (separating sprites as assets). Good for working with an atlas.