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IceQube

28
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A member registered Aug 12, 2024 · View creator page →

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There are seven levels/loops the last controls are

 left: S,  jump: D,  right: A

the platform not moving the player wasn't intentional but i realized keeping it as is would helps ensure the player gets used to the controls so i decided not to fix it.

Very charming game! Great art, puzzles, and ideas! My only real complaint is the collisions feel a little clunky at times, but besides that, great game!


(If you don't mind, may you also check out my game :)

very polished, very fun, very easy to grasp, probably my fav game so far!

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i enjoyed the art and the vibe! my only complaint is that i wish the game was more responsive and clear in the gameplay side. Good job!

thanks so much for the feedback! I can't express how happy this comment made me

The visuals and sounds are a complete vibe! maybe its just a skill issue on my part, but i found having to go to home planet for upgrades to be kinda annoying. other than that, great game!

The art style is pretty cool and unique. My main complaint is that it is kinda hard to know what the goal of the game is, also wish you didn't have to wait so long to play again after a throw.

Very fun puzzles and amazingly cute art style!

when you say that you don't see the goal of the game, and that the game needs context.  Are you talking about a narrative or the gameplay? Thanks for the feedback regardless!

very cool visual! the game controls a bit clunky at times but overall pretty nice!

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incredible style and sound, then enemies were really cool. My main complaint is that it felt kinda frustrating to try to recover after being low on aura. besides that, pretty good!

It has nice style, it was kinda hard to know why my hp bar was rapidly slightly increasing & decreasing. The main mechanic is very interesting but needs improvement, from what i can tell, there's no incentive to dodge when you can just kill the enemies and their bullets quickly. (couldn't tell if enemy bullets are destructible, i think they are)

really cool mechanic, I kinda wished you could use the mouse to fire the grapple bc it would definitely make it easier to hit things. It might also just be me, but i feel like the game starts a lil too hard, like i wish it starts with very few enemies and then it ramps up as time goes by. Overall, pretty good!

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Thanks for the feedback! The game was rushed and I didn't get to add everything I wanted. But if i ever decide to continue the game, I'll definitely make sure to add things like music, polish, enemies, ui, variety, etc. 

Thanks for the feedback!

Thanks for the feedback!

Thanks for the feedback!

Thanks for the feedback! I actually coded it to change the pith of the sfx based on the distance of the attack, but for whatever reason it doesn't work on the web version of the game.

Very charming game, I like it! Personally, i feel like the camera sensitivity should be a little lower by default but it's not that big a deal. I also think the game should start with the first guy (who explains the game) already talking to you. Players might get a little lost at first when they open the game, as they'll want to explore but not know where to go. The icon definitely helps, but doesn't pop as much as I think it should. 

Overall, very solid game!

Thanks for the feedback!

Thanks for the suggestions and feedback, Greatly appreciate it!

Thanks for the feedback! I made the beginning the way it is to make sure the player can know that using the tip of the attack will make you go higher and vice versa. I'm unsure if I made this mechanic to difficult to understand, or if it would've been better to just tell the player the mechanic directly. If you have thoughts or opinions, please feel free to let me know!

Thanks for the response!

Thanks for the feedback! Did you still enjoy the game despite being unable to progress much? Also, what about the controls to you seemed to difficult, too difficult to understand, too difficult to execute, or something else?

I'm glad to know that you like the game! Would you say that the cut off screen hindered the gameplay? If the screen is cut off, I'm also assuming the timer in speed run mode is not visible.

Thankx! I also agree.

thank you!