A really goofy lil game, I commend the attempt, I like it!
IceQube
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Very intriguing game and I dig the balatro inspiration, I also love the visuals as well.
My main problem is that its kind hard to understand what exactly is giving you score and how much you get, I would win rounds and not know how. Another thing, I would reccomend is maybe giving the game a more distinct identity, I saw a game on steam called Gambonanza which has same idea of a balatro chess game, but with seemingly more polish, so if you're planning on a proper release I would reccoment checking that out.
The game feels overall pretty good to play, so I like it!
Big Thanks for playing my game!
After viewing the vod, it seems that what caused to die with time left is probably due to a bug where the upgrade button gets pressed when its not supposed, i think maybe due to spacebar.
To address a question you had, the point of upgrading is to not only miss less, but it also gives you an extra time bonus for each upgrade, also each shape gives a different amount of time as well.
My main takeaway from the vod and fromother people playing it is probably to make the early game more forgiving and to make it clearer everything costs time.
I wanna make this into a commercial game in the future so expect more shapes, more mechanics, synergies, and much more in the future!
It has nice style, it was kinda hard to know why my hp bar was rapidly slightly increasing & decreasing. The main mechanic is very interesting but needs improvement, from what i can tell, there's no incentive to dodge when you can just kill the enemies and their bullets quickly. (couldn't tell if enemy bullets are destructible, i think they are)
really cool mechanic, I kinda wished you could use the mouse to fire the grapple bc it would definitely make it easier to hit things. It might also just be me, but i feel like the game starts a lil too hard, like i wish it starts with very few enemies and then it ramps up as time goes by. Overall, pretty good!
Very charming game, I like it! Personally, i feel like the camera sensitivity should be a little lower by default but it's not that big a deal. I also think the game should start with the first guy (who explains the game) already talking to you. Players might get a little lost at first when they open the game, as they'll want to explore but not know where to go. The icon definitely helps, but doesn't pop as much as I think it should.
Overall, very solid game!
Thanks for the feedback! I made the beginning the way it is to make sure the player can know that using the tip of the attack will make you go higher and vice versa. I'm unsure if I made this mechanic to difficult to understand, or if it would've been better to just tell the player the mechanic directly. If you have thoughts or opinions, please feel free to let me know!







