The game is cool but the controls in ZQSD give me the impression of an easy game made in to difficult artificially.
Recent community posts
I feel the game needs better mobility options. Maybe cut the dash distance in half but having two charges also maybe lower the cooldown too they seem to be too long I would say 5 or 6 seconds would be a better one. The grapple and dash should be separate skills with their own cooldowns and the character should have a second weapon to use while reloading the main one.
I honestly think this change would make the gameplay much more juicer.