I really love this game! The bar release mechanic has a really good animation that gives it a nice weight with the subtle screen shake. I also like the way the blue stars fall from the sky with a funky angle - it's a creative use of stars as pickups! :)
Spoingus
Creator of
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Asset Credits:
Graphics:
Void - Main Ship, Environment Pack, and Pickups Pack by Foozle
Free Celestial Objects Pixel Art Pack by Norma2D
UI Pack - Sci-fi 1.0 by Kenney
All visual assets heavily modified for use by Ian Michael Sousa (that's me!)
Audio:
"Briefing" (Menu Music) by Deniz Akbulut from Crosscode by Radical Fish Games
"Corneria" (Gameplay Music) by Hajime Hirasawa from Star Fox (1993) by Nintendo
"Mission Failed" (Game Over Music) by Koji Kondo from Star Fox 64 by Nintendo
Various Sound Effects from Undertale and Deltarune by Toby Fox
Various Sound Effects from Kirby Super Star Ultra by Hal Laboratories
We were a two person team (programmer and artist) and while i was messing with Godot's AnimationPlayers and learning how SubViewports work, my partner was drawing our collectible monsters! She would draw a basic design on a sticky note, hand it to me, and I'd write a name for the monster on it and send it back.
We were originally gonna ask friends and other jam participants to design monsters for us, but nobody responded fast enough so the only outside design that made it in was the artist's boyfriend's design Francis.




