Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

iamrubber

7
Posts
1
Topics
12
Following
A member registered Oct 05, 2020

Recent community posts

It's a real shame about the transparent background being lost during the palette conversion as this makes the PixaTool workflow just unusable for my game development. Oh well. 

I need one too! Come on app developer, please produce a Youtube tutorial!

Also, I just tried rendering my project (after saving) and got this error:

############################################################################################

ERROR in

action number 1

of Draw Event

for object control:

Memory allocation failed: Attempting to allocate 44408896 bytes

############################################################################################

gml_Object_control_Draw_0 (line 154)

Hi, 

On v1.3.1.1

First of all, when I save the project all the settings appear to revert to their defaults and after that point the sliders do nothing. For example I set up a FADE OUT animation. After saving it, if I go back in and adjust the sliders nothing changes.  Also if I go into PRESETS after saving and try to run a few of them, they do nothing.

Seperate to this, I don't understand how I can create something that only happens once. Like for example I'd like my branch object to first change angle, then fade-out. How do you do a sequence like that?

Cheers.

Hi. Any chance we'll see support for bigger sprites soon? Cheers.