I come back and play this regularly, its such a blast (lol). Honestly can't get enough.
iambrettsoha
Creator of
Recent community posts
Wow thanks! I really appreciate your words and you checking out my game. I've recently been led to your collections and have had a lot of fun browsing through.
This was my first attempt at any sort of writing / world building so I was definitely concerned for it coming across overly wordy or preachy haha.
Anyways, thanks again!
This is coming along well! The idea of protecting against the elements has a lot of potential, especially if combined with ways to harness the wind as well!
I ran into a bug where woodcutters would idle unless I reset their roles. I thought this was because there were no trees nearby, but even when some spawned they continued to idle.
This is great and challenging!
I've run into a few bugs:
- Business Card being played when opponent only has a locked card creates a softlock! (Locked card was the 11 from the Tarot card if that makes a difference)
- I've also run across a senario when hitting HIT the same time a Special Card effect is resolving causes HIT to be grayed out and forcing me to Stand. Maybe this was from an opponents card and I didn't notice?
I really like the idea!
I think there are a few tweaks that could really push it to the next level.
- Some way of knowing the stats of the Climbers, how can I know the value of -1 hp if I don't know the HP of the climber? Maybe instead of a full display for each, they could have different sprites depending on their status. Healthy, hurt, about to die! Could help prioritize where we use our spells.
- Since the game is so long, maybe have the difficulty scale? Having the early climbers be a bit weaker would really help to not be overwhelmed early.
- Lastly, there is a pretty critical bug. When the stamina's reach negative values, the Climbers start climbing up! Maybe a fix / balance for this would be: a negative stamina value pushes the climber down 1, then their stamina resets to 1/1.
Overall I really like where its going!
I had a lot of fun with this! Currently, many of the battles are very slow. I think there are things you could add to increase the intensity!
For example, maybe a +1 damage for back-attacks? Assassins would be really scary, and positioning could be more dramatic!
I think the Assassins jumping back and forth can get a little annoying, maybe work on the cooldown? Or introducing some interrupt + CC cards could really add some counterplay!
The Demon Eyes are very very tanky, but also don't pose any threat. I ended up ignoring them and having them run away. Maybe consider some design changes that don't let you just ignore them. For example, maybe if their block gets to a certain point, they unleash a single powerful attack that consumes their armor? This would ALSO give the player a window to actually deal with them, without feeling like im wasting all my time and dps into their huge Armor pool.
I enjoyed all three characters, and liked how they worked together. Never used the Freeze card, I think its a little too expensive.
Lastly, I think some helpful UI elements could really clear things up. Maybe hi-lighting whichever character is next in the order Queue. Could really help avoid frustrating moments.
Sorry for the suggestion dump! I would love to see more!
This almost sounds like a bug, but it could also be because the win condition is more than the sum of Green Energy from all the regions. There are a few cards that directly lower the Carbon Bar, without actually moving the percentages of the regions. After playing a few of these, I was able to win without maxing out green energy of every region.
