Whatever tweaks you did in the .4b upgrade made a huge difference, the combat seems much more balanced, I don't have enough orc yet to summon the defendor, but with .4b I did get my random creeper back. thanks for replying.
iadio1
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I like the concept of the game and enjoyed the earlier version. But there seems to be some problems with the 0.4. Magic seems to be nearly worthless, ( 1 have a near maxed out second level with 145 magic strength and the spells do very little damage) while my ward of 120 + doesn't seem to help a bit against the monsters spells I am not sure if you meant for the monsters to be so hard or it is a result of the rework. the monsters seem to get initiative much more than I do, and it is no fun watching you front line of the strongest monsters I can currently summon get wiped out in 2 rounds. I had fun in the 3.2 version and got up to the canyon. but in this one I can't even get through the first encounter in the plant dungeon. the creeper was one of the stronger summons I could do in 3.2 but I have never had the random outside creeper encounters in the new version and the creepers in the dungeon are too powerful. I hope you are planning to rebalance the game a bit because currently it is just not much fun to play. If there is a build you could suggest I would love to hear it.
I hate to keep bothering you, but I got the blue orb and opened the hidden room, was I supposed to eat the rotten fruit or not? I ate it and it said I had a strange power welling up and then it took me back to town with a skull in the corner, did I die or something else happen? thank you again for putting up with me.