Thank you for the very high praise
I_Fish
Creator of
Recent community posts
Thanks for the long and insightful comment.
I terms of the story I certainly went for more a artful approach. I wrote most of the game with multiple layers of meaning in mind, and creating moments that evoked some feeling or emotion over a well laid out plot. A lot of the creative process was operating off of vibes. So the fact you mention moments like following the star reminded you of the wise men, and the thought you put into trying to interpret it was definitely what I was going for. But I will say I really wanted to explore many of the themes and ideas like the idea of the noonday demon and how to overcome apathy, but I just didn't have the time to, Since the whole game was made in the final week of the jam after it was extended. I really wanted to elaborate on the idea that is found by the grave stone that crying and allowing yourself to be overwhelmed by emotion and allow are selves to care deeply despite the sorrow it brings.











