The art was pretty nice, especially the backgrounds. I had some issues with baking as it just said Final Verdict with no verdict beneath, im assuming its just a bug. Understandable considering you were working on this alone and in a week so bugs are sure to show up. Either way congrats on finishing the jam :)
hyqk
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I loved the aesthetics of the game, it looked really well made and highly polished. Gameplay was fun but a bit challenging (probably because I was just running into danger all the time), but the whole risk mechanic with the heat meter was really unique and interesting. Overall really fun experience :)
Woah thats a lot of valid feedback, thank you so much for taking the time out to tell as all this. You're not really complaining in my opinion, these are all genuine concerns that should have been addressed but honestly a lack of time to properly playtest is what I'd say is our reason for all these issues. Either way we're glad you enjoyed our game and we're very grateful for all this beneficial feedback you've given us :D
The art is really amazing and the story is simple and nice. Gameplay felt a little too forgiving with being able to just crash into anything and not lose anything, I feel balancing the game in that aspect while making it more possible to return home safely would definitely do the game justice (or im just bad at the game idk). Overall cool game!
Cool concept and unique take on the theme, had me trying attempting multiple times to actually progress through the game. The only feedback I would give is maybe allow player input during the fights like some turn based elements as I feel like im not doing much when im fighting. Otherwise solid game that had me hooked!
Easily my favorite out of the jam so far. Amazing aesthetic, the story is simple yet interesting. The gameplay loop is extremely enjoyable, a very unique take on the idle game genre. What seems like a simple task of surviving 45 seconds turns out to be more complex yet enjoyable than one thinks. 10/10
The art and aesthetic overall in terms of both the UI and the game itself looked amazing. While the gameplay felt idle for the most part, it got hectic once the number of stations started to pile up, requiring more thought to be put in in less and less time. More features and progression can definitely make this game more long-term


