New story content
new music added
bug testing and fixes
Hugo and Dagio route
Crazy sexual adventure...I'm glad that you feel this way.
Right now 90% of the BG are going to be replaced. There are quite a few that I've modified in order to fill in the creepy atmosphere, but these are placeholders until I can hire on a BG artist. Currently all the characters are also drawn by me too. It's hard to be a solo creator =3
Your patience works wonders for me, thank you =3
Also thank you for finding me on Patreon, I greatly appreciate it. Yeah in the past we used to declare in game variables which meant that players would lose any progress when updates came around. Now we define in game variables instead to avoid having old save data become obsolete.
Renpy is a fun program to wrap your head around @.#
Thank you again =3
(P.S Your English is fine, better than most Americans x3
That's some good bug catching Mukjz. Thanks for spotting them and letting me know =3
The part with the repeatable dialogue in the bar is not a bug, and works as intended so players can reread the information as much as they need to. This same event happens whenever questions can be asked, and appears multiple times throughout the rest of the game.
Thanks again =3
Thank you for playing through my game, I'm glad you found it entertaining.
There is going to be quite a bit more content coming, we have 5 routes to work on with Rufus being the next to get the story treatment.
My Patreon is located here: https://www.patreon.com/Wolfstar
Please forgive the slow pace of updating, as of this time I am the only employee/ creator of everything that goes into Sins.
Thank you for the well-wishes, I love this project and look forward to the day when it is completed.
Yup, one day likely when the game is actually finished. At this time, no, because things are still not set in stone. What happens in routes are going to be moved around, so a progression chart/ walkthrough is not viable at this time.
I have yet to make any such promise, we are way too early in the stages of development for such a thing right now. My humbliest apologies if you're waiting for a walkthrough, it's not a priority until things like story paths are finalized.
Oh sweet, I'm glad that it works. Thank you for testing it out so thoroughly for me, I was worried because the original point counter was off. The code had been expressly activated when the player reached 7 points...no more and no less, which of course caused problems. Please forgive any previous issues, and thank you for continuing to play Sins and Paradise. It means the world to me =3
Good point. For your knowledge, the longest routes are Hugo's and Dagio's. Dagio's route is getting all the attention for the next couple of months, so his will be worked on in the next updates.
Thank you for playing our game. At this time, updates will require you to download the new game file from this site.
Likely it will remain this way going forward until a version built for itchio's updater is created.
Sure thing Wagnerman267,
My apologies, there is an error in the program that has been fixed, and will be uploaded before the end of this month.
The best way to move onto the next area is to start by visiting the arcade and playing all the games first. Then return the park and visit a couple of the rides. The event should trigger for you, and Hugo will take you to the maze in the next scene.
Thanks again for playing =3
Can't take away all the fun now, right? I find this extremely entertaining, and thank you so much for posting. Course if you really like me to make changes, I guess we could add these names to the notorious list of "No-No". I absolutely love it x3
The demo on Patreon usually stays two builds ahead of the public build. We won't be seeing another update here until late December. As for where you can download the public build https://hyperwolfstar.itch.io/wolfstar-sins-and-paradise you can use the Download Now button to get a copy. You do not have to pay for it, but a pop up window will ask if you'd like to donate before taking you to the links. I hope this helps =3
Wolfstar and Hyper are aliens, called wolfkin. I designed Wolfstar as the red wolf (Canis rufus), and Hyper after the gray wolf (Canis lupus). As for Rufus he is a human being who drinks B.F.P. in order to be a muscular basset hound.
Howlies Priestelar ( my apologies for the delay in replying, I was out of town for a week x3
Dagio is definitely fun to write for, and we will be eagerly awaiting his time in the spotlight. That poor salad has seen some stuff that we cannot make it un-see. Hugo's sex scene is still in the works, and I hope to deliver something good soon. Our stats determine the future victories in the carnival scenes against a certain evil bull. Thank you so much for all the kind words, I'm happy to hear that you're enjoying the game.