That would be cool, it is a bit quiet around here...
Hyperlink Your Heart
Recent community posts
There's now also a timelapse of the creation of this animation:
Sorry it's a bit jumpy, I made this before I learned not to hop around so much - though it would have been unavoidable for certain parts anyway...
I made a game last weekend for Ludum Dare called "People Poker", about giant aliens using humans as chips in a poker game. Here's a timelapse I put together of creating the art for it:
You can play the game itself here if you want to see it in action, though there is a bit of gameplay footage at the end of the video: https://randomhuman.itch.io/people-poker
I think I've figured it out - I think it is because 32 bit applications are not supported by default in Elementary. It's probably the same in Ubuntu but I think I added all the 32-bit libraries because I needed them for something, so that is why it is working for me.
I will try to do a 64-bit build for you and hopefully that will work!
It could be I suppose, I don't know how Elementary differs from Ubuntu. It's interesting that the itch app also has the same problem, and it does hint at a problem at the OS level. My googling turned up a thread about somebody trying to run another application on Elementary and having the same problem, even though the files were definitely there in that case as well: https://forum.teamspeak.com/threads/109455-Elementary-OS-bash-ts3client_linux_x8...
Unfortunately that was unresolved, and I haven't seen anything else that might explain what's going on. I will see if I can install Elementary in a virtual machine and reproduce the problem.
I assume you have not had this issue with other games?
Are both the files from the zip archive present in that directory? There should be a .pck file as well as the .x86 file.
However, the message you're getting is more like the .x86 file is not actually there. For example for me (on Ubuntu) I get the English equivalent of that message if I remove the .x86 file:
bash: ./Guerrilla Gardening 0.5.x86: No such file or directory
But if the .pck file is missing I get:
Error: Could not load game path '.'.
All I can suggest right now is to try unzipping the archive again and make sure both files are present.
I guess you can disqualify any entries that don't follow your rules, but I don't think that a requirement to release your source code to comply with the rules of a jam would legally compel you to do so. A requirement to allow your content to be hosted on some site would seem to me to be a different prospect altogether - are you asking people to sign over distribution rights for their game to you in perpetuity? That kind of stuff is usually spelled out in more detail (e.g. the itch.io terms), and if you're expecting to hold people to a contract based on them entering your jam, you should probably do the same.
Wow, that's compelling. I got all but one, and I appreciated the ability to skip it! Great gameplay and colour choices - it's very rewarding when the pattern suddenly goes white! All it needs is some nice calm music and a sound for when you get the pattern synchronised. Maybe that is not important for this jam, but I am just a passer by so I feel like I can say it :P
That's a really great arcade experience. The sound and graphical effects enhance it a lot, but the gameplay stands pretty well on its own. The burst powerup was very satisfying, but it could have used a wider variety of powerups and weapons I think.
I might have liked independent movement and aiming controls - I tried the desktop version with an XBox 360 controller to see if that was how it was implemented, but it did not work at all. The desktop (MacOS) version also ran really poorly for me - not sure what that is about as the web version was just fine.
Overall a very juicy and fun game
Oh, peertube! Here's my peertube account if you're interested, just one video so far because I had to move from an instance with a really small upload limit: https://peertube.social/accounts/hyperlinkyourheart/videos
Thanks for playing!