Pretty fun game with a lot of twists, I loved how you kept building over the mechanic of switching the feet to walk by adding restrictions or little side quests
Hyper-fallen
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This is begging to be made a rhythm game, great work, i love the visuals and how you don't need to use sprites to make a beautiful game.
Just as a tip, you don't need to use a bunch of circles to make the tracer of the planet, you can use the node Line2D in godot for the same result with more options, I used this video to make the tracers in our submission, with this you could do more stuff like satellites and such.
Anyways, great game!
I really liked the ambientation, it is so oppressive!, i would like to be able to accumulate prices without receiving every one individually, also, i don't know if it was an skill issue on my side, but the perk of holding more items didn't work for me, which is a shame, it is still a pretty short and fun game, it is crazy you pulled that off in just a week, congrats!!
This game is outstanding in every single aspect, i love how the minimap is hand drawn, the secrets and all the polish, I think something that could improve a lot the experience is a way to control you air time, like holding for a heavy bounce, or some kind of dash
My time was 6:49, it was a pretty fun experience, amazing job!
The visuals and effects are outstanding, it is crazy to think that you achieved so much in so much in so little time, the game feels super polish and it is fun to play for its entirety, if i should say a nitpick (which is pretty small) is that the animation of apparition of the cards is a bit slow, so you don't get to see the cards when you are spamming the roll, besides that this game was crazy good!!
