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Hylont

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A member registered May 21, 2020 · View creator page →

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(1 edit)

Basicaly the goal is to survive the increasing bpm.

As said in the menu, links share life, so if you shoot an enemy linked to you, you'll lose HP. I understand that this aspect of the game was not well represented. To be honest even I lost during playtesting without knowing if it was from a bullet or from the link. Adding a health bar and showing when a link is taking health from you would be an ideal solution.


Also, the movement algorithm is too simple because I feared that my game would be too difficult (an error I made at my 3d jam), still I also think that the enemies would be more interesting if they would try to find the perfect angle to shoot you.


Anyway, I appreciate  a lot your feedback ! 👍

Thanks for the feedback ! The gameplay is not perfect indeed, due to the complexity of the linking system, quite a lot of problematic bugs occur and spoils it. As you probably know the game jam format isn't appropriate for debugging...