Thank you ! 😁
Hylont
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A member registered May 21, 2020 · View creator page →
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An original Meta Quest Pro (& flat screen) short narrative adventure with emotions & eye tracking
Simulation
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Sideralis : Laval Virtual 2025 nominee comments · Posted in Sideralis : Laval Virtual 2025 nominee comments
Basicaly the goal is to survive the increasing bpm.
As said in the menu, links share life, so if you shoot an enemy linked to you, you'll lose HP. I understand that this aspect of the game was not well represented. To be honest even I lost during playtesting without knowing if it was from a bullet or from the link. Adding a health bar and showing when a link is taking health from you would be an ideal solution.
Also, the movement algorithm is too simple because I feared that my game would be too difficult (an error I made at my 3d jam), still I also think that the enemies would be more interesting if they would try to find the perfect angle to shoot you.
Anyway, I appreciate a lot your feedback ! 👍




