web version is playable on the pico-8 forum page
linked in description, copied here for visibility
web version is playable on the pico-8 forum page
linked in description, copied here for visibility
web version is playable on the pico-8 forum page
linked in description, copied here for visibility
web version is playable on the pico-8 forum page
linked in description, copied here for visibility
progress report

diamond, 25% fill
updating/correcting my previous post: for speed, the best combinations are diamond first, then 25% or auto. also good: 1k+d, d+1k, lv2+d, d+lv2.
very late edit to finally update image and video links from 4:33 to 4:31. actually got 4:31 on 1 july but held off on updating in anticipation of sub-4:30, which hasn’t happened because i got busy with other things.
hold on to your eyeballs

but you've already seen that snazzy icon, you sly creator entity, you.
diamond, auto. 25% fill and lv2 are just as viable as auto (probably 1k too), and order doesn't seem to matter much. impressive balance. plus, decent run variety with most rewards/pairs being optimized differently (and with diamond rng requiring regular improvisation).
some frustrations - frequently delaying/dropping z/x/c input at end of grid with hold press active, often registering only one of held z+x (or x+c), and occasionally hardlocking at start of next area - but despite those first two being killer for speedruns/sanity, all three feel like engine/web limitations. game is good.
[a zillion edits for text; 4:51 run was 13 june]