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HWE8Y8VFBGXAZSB6N

7
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A member registered Jun 30, 2022 · View creator page →

Creator of

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It's hard to find tutorials when you're trying to create something innovative. I've posted the link to the source file in the comments, if you don't mind digging around the messy code.

My suggestion is to get familiar with the tools (game engine or framework of your choice), and then there will be solutions for any mechanics you want to make.

Not any time soon.


Making games is hard and very time-consuming, even for small games like these.


When I decided to make these two games, there were three main reasons:
1. Learn the Godot game engine. Try out its 2D and 3D workflows.
2. Turn the ideas held for a long time into real games.
3. To motivate other creators.


I don't like when people keep each other hostage based on expectations. So I'm not going to promise anything at this point.

The death meter will be filled faster or slower depending on the pattern of the beats and the intensity level multiplier. So there is some strategy involved in deciding when to pause.

The total length of a Windows pathname + filename is limited to 256 characters and Windows will not let you create anything longer than that.


If you see this error there are several solutions:


1) Before extracting, open the zip file and rename folders and files to a shorter name. (not recommended, could cause problems)


2) Extract the files to a shorter path.

Thanks for the feedback, I never paid attention to this issue until now.

Hi Enero. Thanks for the kind words, wish you all the best too. It's really made me happy that people enjoy my works. I will definitely make another game when find some new ideas which worth the effort to work on.

You can freely release new versions as branches of this title, or convert it to a completely new title, all under your own name. 


I'm not familiar with discord, for non public conversation you can send me emails at quedrmxxx@gmail.com. It may take some times to get responses from me since this project is not my main focus right now. Even though I'm glad to offer help.

(2 edits)

Hi Fedyy, here is the link to the project file:

https://drive.google.com/drive/folders/11_itwsO-MIsEMHswYAYEIltqrbLaMfDs?usp=sha...


The code is a bit of messy since the project is meant to be a small experiment. So I put the most important notes below hope it helps.


The core mechanic of battle is achieved by using animation tracks with audio and function callbacks. There's a small trick witch very important when pauses and unpause the battle: you need to call "seek (position)" function of the animation player additionally, otherwise the audio track will not play for some unknown reason.

The zooming effect is achieved by using Tween, scaling according to a manually defined focus point for every image, every resolution ratio (PC: 16:9, Mobile: 9:16). I'm sure there could be better solutions but this is what I settled for the time being. All images are treated as a UI element.


Glad to see a potential creator other than a consumer.