Thanks! I really liked how things like blood splatter and battle damage turned out. :)
Yeah, the swapping is a bit janky. The plan was that you’d swap between interacting, punching, a gun and a camera, with the intent being that having to swap would leave you vulnerable. But it currently feels a bit clunky and unclear if you’re in interact or punching mode.
The cameras need some more playtesting and polish. A few of the camera zones are a bit finicky, and there might be some edge cases where the camera code doesn’t detect the player correctly.
I wanted to look into importing more animations, as they are currently pretty basic. I agree that it would be cool to have separate animations for states like being hurt, and I would also have liked proper animations for turning or sprinting.