Nikhil Alapati: "Great job on the game. I really like your lighting it looks nice and the reflections are very good I think the textures look nice and the sound design is great. Obviously you were on a crunch but an objective would be great You said there were optimization issues what did you do to make the game playable?"
Husky Game Dev
Recent community posts
Vincent Allen: "Game looked awesome! I loved the use of reflection by having reflecting orbs, and the voxel-map feature was super cool to see in action. Most of all I think you nail the mystical/fantasy setting really well, and I think you should capitalize more on that. My biggest critique of the game is that the game lacks good gameplay. To reference Minecraft, you have the ability to go find cool ores or rocks which take time and effort to find and mine. For Rimecraft, the ability to mine the terrain instantly removes the effort part of that gameplay."
Hao Duong: "I love the bouncing mechanic of the orbs, fit with the theme reflection really well. I also really like the lighting of the environment and the ambient surrounding. The building mechanic is also done very well which I love from these kind of game. Overall I think the game is awesome and fit the theme."
Nikhil Alapati: "Reminds me of now canceled silent hills PT 3d models look good and detailed nice sound design. Enemies look scary and has a good atmosphere. My only complain I have is is the walls look lifeless and they don't fit in with the atmosphere as you said camera bit wonky and the time crunch. Bullet icon on left feels out of place maybe you can fix that by making it a bit transparent so it blends kind of like the radar"
Question: What increases the score?