I was intrigued by this game, and I still am, but I found myself getting motion sick pretty quickly. (Which is a shame because I wanted to explore more!) And I couldn't tell if I bugged the game out or if it's just that weird.
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Sorry to say I'm joining those with critiques around the gameplay depth. At least in the demo, there just isn't much there. There also isn't much as far as animation feedback; especially for a wave-based game you really need to be able to tell what's going on. Hope these sorts of things are addressed in the full version.
Played the demo of this for my Twitch stream, and the fact that I spent so long on it and it felt so natural for an alpha version says a lot about how fun it is at its core. Probably gonna pick up the full version! (Hoping the controller support/config is updated, though.)
Took a look at this for my Twitch stream. Hit a softlock towards what felt like the end, which was disappointing but I guess it saved me from spoiling the end for the viewers. :)
And I mean it, I'd love to see how the team could expand on something like this!
Ran through the demo on my Twitch stream. Game feels solid, physics felt a little odd to me but not in a bad way. (Could be faster maybe?) Will love to see how you folks expand on the atmosphere and whatnot; I see the tags say metroidvania so I'm curious how you're going to metroid it up!
Took a look at the demo of this for a little Twitch series I'm starting up. Felt like exactly what was advertised: a bit creepy, a bit surreal, definite hints of more under the surface. It's not exactly my jam, but it was interesting and kept me curious. And you can see one person in chat was really down with it.