Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

hunterloftis

14
Posts
1
Topics
1
Followers
1
Following
A member registered Jul 06, 2018

Recent community posts

Cool ships! A small suggestion that could make them even more versatile: an extra frame for each state of each ship (default/left/right/hard left/hard right) that has no thruster exhaust. That way, in a game, the exhaust can be dynamic & when the ship is decelerating, it can disappear.

Thanks for releasing this lovely painterly set!

I haven't been able to find the image that corresponds to the water/ground reflections you share in the examples. Is there a file I'm missing?

The description hints at a broad variety of space station content, but the previews are pretty limited. How can I learn more about what exactly is in this set? Thanks!

Hi! Could you share how this asset is packaged? Individual files, a sprite sheet, etc?

Hey Max, I emailed you but haven't heard back.

Hi, are the .vox files included with this asset?

Hey, is it possible to buy these with .vox files?

Could you share how to get the emissive textures to render? Importing the .fbx files (by just dropping them into a scene) seems to lose everything but just the color. I've tried with both the precomposed building .fbx's and the prop advertisement .fbx's:

Nice, congrats!

Godot does have an asset library, but I haven't found it to be as useful as Unity's: https://godotengine.org/asset-library/asset

I tend to use itch instead.

PS here's one of these voxel ladies in action:

I'm working in Godot (doing cleanup in Blender)

Thanks! This was helpful to me to learn that since sometimes I'll be rebuilding the whole pipeline from a vox file, it's probably best to figure out how to do that from the start.

You may also want to check out the textures in https://maxparata.itch.io/cyberpunkcity-monogon for the same pathing issue btw - I plan on purchasing them, and downloaded the free set for a test, and none of the textures came in.

Hi Max, you're right, they are skinned (attached to the armature), but they aren't usable, because the skinned meshes all have no textures. For example, here's what that looks like in Blender:


(1 edit)

I just bought the package, and the skinned models aren't textured. You can see why if you inspect the FBX files (and why they work for the author but nobody else): the textures all point to absolute paths. For example, here's the redhead texture file in the fbx: 

D:\VoxelAssets\FlyingBike\BikerWoman\CharacterExports\BikerWoman_Redhead02\Redhead02-0.png

...so these textures always fail to load, since they were saved with absolute paths instead of relative ones.

(edited to correct accuracy)

Lovely, simple game. It would have been 5/5 for me but I ended up abandoning the game pretty quickly after being frustrated by unclear powerups.