Cool ships! A small suggestion that could make them even more versatile: an extra frame for each state of each ship (default/left/right/hard left/hard right) that has no thruster exhaust. That way, in a game, the exhaust can be dynamic & when the ship is decelerating, it can disappear.
hunterloftis
Recent community posts
Nice, congrats!
Godot does have an asset library, but I haven't found it to be as useful as Unity's: https://godotengine.org/asset-library/asset
I tend to use itch instead.
PS here's one of these voxel ladies in action:
Thanks! This was helpful to me to learn that since sometimes I'll be rebuilding the whole pipeline from a vox file, it's probably best to figure out how to do that from the start.
You may also want to check out the textures in https://maxparata.itch.io/cyberpunkcity-monogon for the same pathing issue btw - I plan on purchasing them, and downloaded the free set for a test, and none of the textures came in.
I just bought the package, and the skinned models aren't textured. You can see why if you inspect the FBX files (and why they work for the author but nobody else): the textures all point to absolute paths. For example, here's the redhead texture file in the fbx:
D:\VoxelAssets\FlyingBike\BikerWoman\CharacterExports\BikerWoman_Redhead02\Redhead02-0.png
...so these textures always fail to load, since they were saved with absolute paths instead of relative ones.
(edited to correct accuracy)