bhuh
hunterGD2
Recent community posts
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add new -
- ADD 20 NEW 'WEEKS' (60 songs)
That's right, 20 entire levels, a story from beginning to end. A good chunk of which we've had planned for quite some time.
- NEW GAMEPLAY MECHANICS
Pressing 4 buttons is fun, but we've got more in mind than this. Nothing that will mess with the easy accessibility of the game, but ideas that will deepen the meta of the actual gameplay and give us more room to create unique levels and concepts. Basically, we don't just want to make a poor man's arcade game. Ideas that have been sitting on the cutting room floor since the initial game jam prototype will take time to flesh out and implement properly. (That animation of the boyfriend throwing the mic in the game's file. is just one of many many of those things.)
- CUTSCENES
Sequences, both in and out of game that deepen the world and get the story across. Week 7 took an eternity thanks to making an 'in-game' cutscene, but it conveys what's going on and adds much needed context. Right now, there's an entire story behind every single thing that happens, but we'll need to animate it all to bring it to life!
- LOCAL 2 PLAYER
The ability to play with or against other people, it's a no-brainer!
- PLAYABLE CHARACTERS
The ability to choose someone besides Boyfriend to play as in Freeplay, as well as in the previously mentioned 2 player. Complete with new poses, and their own voice. That's right, the music would CHANGE by having a new voice where Boyfriend's voice was. Or in 2 player, where the enemy's voice is. It's honestly a really tall order, initially it was deemed too much work to do, and do to that the playable characters currently planned have been delayed. But just another reason to step up to the plate for crowd funding.
- ONLINE LEADERBOARDS
The ability to see the top scores for songs across the world, as well as against your friends, ranked per-difficulty. Upcoming game mechanics will serve to deepen the challenge and various ways to score, making comparing numbers even more essential to see how well others do.
- POLISHED VISUALS / INTERFACE / THE WHOLE 9 YARDS
Right now we've got charm, we've got style. But we're thinking it's time we start getting in basics, like uh, you know, a results screen? And not just a screen that'll sufice, but something FRESH, and engaging. Same goes for all menus like Freeplay, Options, Pausing. Most everything needs an overhaul, and we want to have fun with it while coming up with new ideas that'll make it interesting.
- MOD SUPPORT, LIKE, REALLY GOOD MOD SUPPORT
Right now the modding scene for this game is exploding, and we're amazed with the talent of the fan base. We want to make the game as easy to mod as possible, to the point where even the most casual player will be able to dip their toes in.
- CUSTOM CHARTING INTERFACE
The ability to make custom charts in-game, this means being able to put in an MP3 or audio file from your PC into the game, and having the tools to make it playable.
- TRANSLATIONS
The fan base already crosses borders, we see people from all walks of life enjoyin the funk. We want to work with translators who can help us make the game possible to navigate and enjoy for people of as many languages as possible.
- COLLABORATING WITH ARTISTS
Whether it's cameo WEEKs, special art styles, Playable Characters, or even voice acting, we want to be able to compensate people for their work and time properly.
==== > https://www.kickstarter.com/projects/funkin/friday-night-funkin-the-full-ass-gam... <======
be out soon.....? :]
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