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Hunter Gallant

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A member registered Feb 11, 2017 · View creator page →

Creator of

Recent community posts

This is great, thank you!

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Lovely!! Such a cute game with beautiful audio; one of those addictive games that I get sucked into playing for longer than I expected xD excellent work!!

The level change to the game editor made me laugh out loud xD so fun!!

This is awesome! As a fellow Godot engine enjoyer (who also made a Sisyphus-based game haha), I loved the animations and audio. It's been a while since I played a clicker-style game, this brought back that nostalgic feeling, and I loved the tricks mechanic. Excellent work!

Everything in this game is so fun! The music is delightful, the artwork is incredible, and the gameplay feels sooo satisfying. Excellent work!!!

Beautiful animations, great gameplay-feel! Reminds me of "Thinking with Time Machines" (I think that's what it's called?), a Portal 2 mod about time travel puzzles. Addictive like an old Miniclip game, excellent work!

Wall climbing - player auto-climbs the wall, should not actually do that. Enables out-of-bounds play

Lovecraft's Stories community · Created a new topic Bugs

Post any bugs found within the game, all feedback is appreciated!

Wonderful tiles! I'm most likely going to buy them, I'm a big fan of your work!

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Hello all! Today marks the official Alpha 1.0 release of the RHS Oyster Farming clicker game!

Features included in this release are:

  • Clicking on the pearl to generate sand dollars
  • Using sand dollars to purchase click power and auto-gen power upgrades
  • Auto-generating sand dollars
  • Settings panel
  • Main Menu

There are, unfortunately, a few bugs in this release. Here's the rundown:

  • Sounds effects volume doesn't carry between main menu and gameplay
  • When Settings button is clicked, upon return to game, auto-generating sand dollars script doesn't load
  • Pollution filter doesn't work
  • Total oyster farm count doesn't work
  • "Hire Old Fisherman" script not linking with perSecond script

Keep in mind, this is Alpha 1.0, and at this stage the game is really more like proof-of-concept rather than a fully playable game. We'll keep working on the bugs and adding more features, so stay tuned!


Until the next patch,

-theairdemon