As a quick follow-up, what effects can you create with a Magic Action? Or rather, where can I find a list of effects for using magic arts in the book? I have the physical version here, I'm just not sure where to look outside of the combat section for Magic effects, or Magic Arts that aren't Skill actions. I understand how to play a card and roll to take a Magic Action, I'm just not sure what I can actually do with it. I think I might have missed something.
Thanks, and thanks for making the game. It's such a fun world and everything about the game is beautiful. I love just flipping through it and admiring all of the art, writing, and tables. The mechanics are very clean. The cards that go with it look amazing as well. One of my recent favorites.
HunterAngel
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Hey Tom, thanks for the great game.
I haven't done a deep read but saw this post saying we could mention typos here; I figured I'd mention the ones I've seen in case you haven't spotted them yet. I've designed a few games myself just for fun, so I was in the brain space to check rulebook grammar.
Typos:
- Page 21: second column, last sentence at the top: "Units can only choose one upgrade unless you're playing at Ultrahell Malice." Has an extra period afterwards.
- Page 22: Some of the tables for Basic Scenarios have periods in slots, whereas tables for basic modes sometimes do not. I think the logic for why or why not has to do with whether it is a complete sentence, though some are complete sentences without a period (the "Deployment" section of the "Basic Modes" tables)--maybe doesn't need any change. Just bringing it up in case it does.
- Page 30: Devil Bullet ACT Upgrade for Operator states that it "ignores armor and ward," I think it should say "physical and magical armor" or something to that effect to reflect the wording update that renamed ward.
- Page 45: Chosen unit, under the Kidnap ability, there is the tag "Curse." In the ability it is spelled "Curset," which I suspect is just a spelling typo.
- Page 60: Chirurgeon Bonus Trait "Rapid Move," states that it can be used "at start of end of own turn". I'm guessing it should say "at start or end of own turn", unless there is an order for end-of-turn abilities that I missed.
- Page 62: There is a list of all of the terms. The descriptions all have a period, except for the entry for "PHYS" and the entry for "Stance".
~On the topic of periods now that I'm looking at it:
- All units have upgrade boxes under their statblocks. Sometimes the upgrade descriptions have a period, sometimes they don't. I could list which don't if it would be helpful, but I'd just give them all a pass and put on a period for each to make sure (or pull the periods out if that's the format you'd prefer).
- Also on the topic of periods, each faction lists a "Playstyle," usually a one phrase description. The Playstyle description for Deadsouls (pg 44) and Igorri (pg 56) are missing periods, whereas the rest have periods.
- Nitpicking at this point but the list of "Other Mechanics" for each faction is missing periods for the entry on Strength, Weak, Vulnerable, and Speed where they come up. Igorri is also missing a period where it says "All tokens" under their "Other Mechanics" section, though it may be intentional seeing that that is just a two word phrase.
- Some abilities are missing periods as well across the units, may or may not be intentional depending on intended format.
- The description of the "Range" tag on page 16 is missing a period.
- Haunts, page 24, the "Invigorating Spirits" box is missing a period on the subtitle.
Not a typo, just a question: The Warhead unit has an ability, Charge, that lets it MOVE as far as possible and pass through units to damage them. I'm just not sure how "as far as possible" works--if it can't end in a free space before it's movement is used up, can it not use the ability? Or does it just keep moving until it finds a free space, ignoring its speed?
I'll stop there, this post is getting long. Hope this helps. Maybe if I can do a deeper read or spot more typos while playing, I'll bring them up. Once again, very cool game; I'm looking forward to playing more when I get the chance.
