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hundredeyegiant

34
Posts
4
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A member registered May 02, 2024 · View creator page →

Creator of

Recent community posts

Appreciate the feedback, and I am certainly going to continue working on it. Had a bunch of feedback and new ideas given to me this week. Glad you enjoyed it!

The moment I learn how to tie the UI to mouse sensitivity I will get it fixed! Thanks for the feedback, makes all the anxiety worth it. Glad you liked my little Godzilla, was a spur of the moment thing that just stuck. I would have loved to end it to complete the narrative but ran out of time. 

Thank you for the super positive feedback. Working on the adding adjustments for mouse sensitivity, I had to learn to compensate for the mouse sensitivity + zoom to get the basics to work. I’ll figure it out and update.

Thanks for the feedback, I never thought about the missing colliders and the default walls I added!! I have limited UI experience apart from getting text to show up, settings menu definitely next on my to do list!

I really appreciate the link to Waldo, my thoughts exactly. I spent hours on those books, then found them again later in life and did it all over again! 

Solid Entry. Love the polish. Effects were great, feedback good. One of the most fun entries. 

Great idea. Simple mechanics. Love thee feedback when eating too much candy. Playable from beginning to end. 

I really enjoyed playing this. I know I got lost with controls first time around. Reminded me of trying to get kills in hell gate london. 

Played this twice already in the jam. Super peaceful. The chill vibe, the music works well. Easily visible controls (specifically for a jam). Really looks beautiful and I love the first person view holding the kite. I don't know, it is a simple addition that connects me to the kite. 

Ok, Awesome. Really good looking, fun, atmospheric, little bit of a challenge moment. Great sounds and music. Definetly one of my favourites so far.

Very Gloomy Atmosphere, good job. Would like to know what happend in the world!

Also, looks freaking amazing!!

Hi, having a bit of trouble jumping up the steps. Should it be direct or from one of the side platforms (after the fire, learning how to role) :-)

Hi, When uploading there is tick box that enables full screen. Will help to the see the game a bit better. Simple, although I do get overwhelmed. Perhaps a run or a dash could help, unless I missed the controls in which case, my bad.

Ok, That was a lot of fun. Love the Sound. Laser pointer helps a lot, Killed some peeps, eventually had a moving wall save my life

As advertised. Super chill, simple fun. Got the number up to 300, could see this extend into something with more exploration. The vantage point of the world from the little boat. Had fun, would play again.

Ok, I tried again, it appears I had better luck this time!

Having a hard time delivering the package. I can get it to the other guy with the beacon over him, and then I pretty run into the ceiling? Help.

Good job. I Saved the Day! Camera controls a little sensitive. Bullies appear to be floating, as well as the player character appears to be floating above the world.

Had fun. Visual style is unique, awesome effect on the dodge / roll mechanic. Bit intense on browser performance, so framerate a little choppy, but I figure it is because of all the foliage. Very pretty, played till the end. I got the colour back!

Hi there. Sorry, I am super struggling with the controls on this. Pretty much get stuck in get shot and be blood for the pit. Also get stuck on the rules page and it doesn't go full screen. Love what it looks like, but don't know how to progress. How many shots to kill enemies?

Simple and complete. Got told to collect orb. Collected orbs. Like the soundtrack, Space ship feels nice and floaty. Would perhaps like a boost, or a time trial, to get like fastest route etc. But as a casual game, very relaxing. 

Hello. So it looks gorgeous, but it did crash my pc on time travel. But it sounded like ti was doing something intense. Love the look and feel. Voices are also really awesome!!

Thanks for the reply. Could I politely ask that we clarify what falls under paid libraries  / assets. 

If I were to pay for Unity pro, is that not allowed vs free version of unity. Or what is the definition of assets that can be used. I.e. 

Tools : Paid or unpaid (So unity pro vs unity), What about tools that that are used to enable development, used for scripting, sounds design etc. Must you only use free tools? Would this also be applicable to unreal code plugins?

Is Adobe photoshop allowed to create artwork?

3d Models : Unpaid only

Audio: Unpaid only

Artwork: Unpaid only

Thanks in advance for the clarification. 

Hi Safe in Our world. Just to be clear. I cannot write a single Line of code, so I use tools like playmaker, and Game Creator to develop which are paid tools / assets. Because they are paid tools we cannot participate? Bit Like saying you can't have your wheelchair because it gives you an unfair advantage. 

Thanks for the feedback. It is my first game , unless you count tic - tac in pascal like 25 years ago.

This was so much fun!!! I would love to learn a bit more about the logic that goes into this.

Love the cel shading. And that is a lot of zombies. Did not find the princess yet.

I am also getting the menu screen bug. 

Luckily, that isn't a game mechanic I have figured out yet.  I haven't applied drowning to the game yet.  :)

Had a lot of fun with this. Reminds me of Spyro a little. The puzzle at level 3 is to quick for me.

I like the switching between times. The world is very large with a lot of open space. But it looks quite good. I am used to more action orientated focus, so the not doing something every 20 steps is a me thing. Awesome job!!

I had fun, playing god. Worked through a couple of the trees. I love its simple and clean feel. And the cat. Definitely the love the cat.