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Sam W.

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A member registered Oct 31, 2022 · View creator page →

Creator of

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I liked the idea! It reminds me of the 60 seconds game where you have to grab things before a timer runs out. I did find quite a few bugs however:

- Books and paper are just white box image in inventory

- Can't wash self? Unsure

- You can put anything in any 'container' even if its not highlighted blue. Ex. I can put dishes in trash cans.

- You can pick up items from any distance, not sure if intended.

- Bottom right room is inaccessible, door doesn't work.

- Plates nearest to the fridge creates highlight in the top left of the counter.

- If you restart game and have items in your inventory they will stay there. 

- On game restart, dragging any items from your inventory will stick the image to the screen. Only fixable by quitting game completely.

- Chair in bottom left room bouncing around.

- Messenger on phone doesn't show any messages that were on the home screen?

General feedback:

Movement felt floaty and hard to control.

Doors were frustrating to deal with, especially the bedroom door for the bottom left room, it will sometimes trap a player behind the door or it will remain in a half open state requiring player to go above the door to open it the other way.

The to do list being hidden in the phone was inconvenient, would have preferred it be on the screen somewhere, or just have the phone show the to do list always in the bottom left.

Lacking sound/music.

Overall, I liked the idea of the game despite the bugs. I would have rated it higher if the bugs were fixed and if there was sound.

I like the game, it's a fun shooter. I did have one crash on my first playthrough (main.py enemies.remove(enemy) list.remove(x) x not in list), but I didn't encounter it again. My feedback is I felt the game was too easy and spawned too many red squares to heal.

Otherwise good work!

Love this take on the theme romance! Very unique game and I love the storytelling of lune and soleil. Very frustrating and challenging game but it was fun. Only feedback I have is that the pause button is hard to use since it requires the mouse, would have liked to use escape instead. Also the transitions between levels feel too long, I wish it was faster or if you could choose when to go to the next level. 

Overall great work!