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Huihan

21
Posts
5
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3
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A member registered May 09, 2022 · View creator page →

Creator of

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player 2 is here~

The mood is set up pretty well with the color palettes you use and the style of the characters and background.  I enjoy the philosophical and reflective sense I experienced in this tiny space you created. 

the camera shake is nice. it does has some sort of similarity with sharkenstein in some way (potentially dark + simple aesthetics + somehow really dramatic/feels like there are a lot of hidden narratives/make me want to play more?)

I really like your background paintings, the really vague sterile type paintings you usually find in a hospital. Makes me want to run away very much so

Also really like the colors! The writing encapsulates the story well

I liked the interpretation of the reading. Good writing

I like the colors you chose. Very cohesive and feel like a hospital. Wish there was something to also convey the player-characters emotional state, which is very important to the original story!

"Nurese" keeps my attention... I like the color of the whole scene, it feels soft and relax although we are under a determining moment (?)

I like that you put these small but memorable moments out and try to capture the subtle feeling of it. I  can sense the sensitivity and tiny thoughts around. 

I like the screen shake for the wake mechanic. small detail yet very effective in context

The falling asleep part for and press space to wake up is very fun/relatable and I almost want to do more...

What's the underlying meaning of the water scene at home? It's a little creepy but interesting

I like the art style of this game--I feel like it helps evoke the feeling of your childhood

I really like the overall vibe of everything! The camera movement for the pool feels a bit slow, and I'm not exactly sure what to do here and how to get out? But yes agreed I really like the wakeup scene :)

Really like the Wake Up scene, definitely what it feels like to try and keep yourself on track while you're working- great art!

'for educational use only'
I like the screen shake when you wake yourself up! it is very reminiscent of real life when you jolt awake hahaha

also the movement feels super smooth!

 

FOR EDUCATIONAL PURPOSES  ONLY SENDS ME

The chill music in combination with the shark's goriness is very ironic, which works well with the theme. Agree above that *we need more lore*. 


it is short but really nail the pacing well with the narration and naturally lead to the gameplay part of hunting down the boy 


The feeling of shark's movement is really interesting.(The Flipping)


The background music really adds to the vibe of the game


This is so deep 


I like the dull colors it really adds to the environment of the game

I really like the scream of the boy and the screen shake it's so funny
Love the scream, good prototype of a dialogue system

I need more SHarkenstein lore. In fact we need to have a culture club week about it.

I liked how you used the Frankenstein writing in your game

I love your visual design and the idea of using keys to fix a chair. Although I feel like somehow the instructions are a little unclear. I didn't realize switching items == switching parts of the chair and was bewildered for a while.


Very fun!! I also do hope there is some sort of sound effect when items is switched + I cannot really tell which item I am on. The sound effect does make the game so satisfying. 

Comment here!:

I feel like it's very hard to tell which item I am assembling and the input seems to have a little bit lag but it's very satisfying when an item is successfully assembled

This game was very satisfying and I can see it being a finished game! (like with more chairs/designer chairs especially). I think it would help if the instruction text was on a paper as well to add to the aesthetic you have going on :-)


maybe you can have it so that it shows which part of the chair you are currently working on. I really like the art style and the sound effects though!


I really like the sound design. I also agree with the comment above about visually highlighting the selected item 


 i like the 2d drawing of a 3d chair to make it extra challenging for arranging the chairs. I think it will be clearer if to show which is the part you are currently selecting or operating on.