Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

HuginMunin

195
Posts
3
Topics
8
Followers
93
Following
A member registered Jul 29, 2018 · View creator page →

Recent community posts

(1 edit)

Can't wait, to see more of your work, Steve :-).


/cheers

Thanks again, for the first game. Had ALOT of fun and i would love to see more of your work. Maybe, there is no need for a "montly release", i think, i will do less games per year too ;-). Most important to me is, it's "AI free". Maybe work on an expansion or a second part of "Amiga Rescue"? Maybe with more levels? New levels? New electronic parts? Piecenames... stuff like that.


I'm sure, you'll go down the right road and bring us some more good games! Keep up the good work :-).

Thanks alot :-).

Looks like, this game has been made with AI. I've unlisted the video from my channel. Next time, add the proper AI-Flag to your games/articles.

(1 edit)

And here we go, the first three maps! Thanks for this, h4plo! :-)

(More MAPS to come in the next days, HERE)

Very well done! Pretty cool graphics, the music is very intense! Took abit, to get use to the controls, but once you managed to get into it, this is just fantastic! Thank you very much, sharing this wonderul piece of software with us! :-)

\o/

At first, I wasn't quite sure what I was supposed to do. But after a few rounds, it clicked, and it started to be fun!

Very well done! Easy controls, wonderful graphics. Maybe i'm missing some backgroundmusic, but it's totally OK w/o it too, cause the SFX is very satisfying! :-)

That's one of a fast game! Fun :-D. Thanks for sharing it with us!

This looks fun! Can imagine, to play with friends a hotseatsession. Everyone plays a level. Controls are superb! Can't wait, to see more :-).

That's a very speedy game :-D. Thanks for sharing this game with us!

Thanks alot! Will give it a try tomorrow morning :-).

Thanks for sharing it wonderful game. Just tested it on the latest VICE and i sadly have to report, that the joystickinput isnt working (at all). Keyboardcontrol works semi-OK'ish.

I had no idea, what im doing, but it was FUN! :-D Thanks for sharing this littl' game with us! :-)

Pretty fun variation of Tetris! Thanks for sharing this one with us :-).

Can't wait to see your next project! :-)

Kurzweilige Demo. Man sieht, wo die Reise hin geht ;-).

Ich finds gut... Aber wie gesagt, ich bin da nimmer schnell genug für :-P.

Thank you :-).

Schön gemacht! Aber mir fehlt da inzw. die Reaktionszeit für :-P.

Completed all levels! Very nice game :-). -> https://www.youtube.com/playlist?list=PLbDQ6NfqLFxs

OK, didn't realized, you can rotate tiles, hehe. I completed the 50 levels anyway :-P.

Thanks again!

I think, i found two things, you maybe want to fix:

1. Level 30 naming: You named it "JOYSTICK POT LINK" and you maybe wanted to name it "JOYSTICK PORT LINK".

2. In Level 43 (AGA DISPLAY BUS), the top right capacitor isnt repairable.

Thanks for sharing this game. Absolutly wonderful executed. Fluid animation, nice music, simple but great soundeffect. Sadly a littl' too fast for my age, but i can fully recommend this game! WELL DONE! :-)

Fun game! Thanks for sharing this with us :-).

Aaaaand thats an unfollow. Good luck :-).

Very nice "Kniffel" game :-). Straight forward, no useless features. Loads fast, easy controls. And, NO AI! Thanks you :-).

Fancy littl' game :-). Thanks for sharing it with us!

Didn't done much. Just recorded myself, playing your WiP-Game for the first time :-P.

Nice TechDemo/WiP :-). Thanks for sharing this early stage of the game with us :-).

Okidoki :-).

May Surak guide you.

The major thing is "hold down the FB to do X"... Not sure, there is a need (yet?) to flip the ship or swap the weapons that way... Ofcourse im comparing this with games like Katakis or X-Out... Maybe, if you want to have multible weapons(ystems), you want to consider F-Keys? And for slipping the ship, the spacekey? "Holding down the FB" is very confusing for this kinda game. This mostly used to "charge the supergun" n stuff ;-).

The rest of the controls seams to be good to me. Ship isnt too slow, controls are direct and the ship moves, as it should.

Collectable items... Maybe a bit less of 'em and maybe mark 'em with letters or diff colours, if they have diff features/funtions. Or go straight down the lane, that collection an container, it'll upgrade the weapon (not using a weaponsytem), everytime you grab an container (that's why you should reduce the containers, or make 'em look diff). Ex. "Blue containers" gives a temp. shield, "Red containers" gives you an weaponupgrade", "Yellow container" gives you an extra life, "Green container" gives you bonus points, ... thank kinda stuff.

At the end of the day, it's your game, dude :-). Feel, whatever you want to do! You're on the right path and i'm just a dude on the internet :-P.

/cheer

Wie schauts aus? Ist der Jam nich seit gestern schon durch? Runter mit der Buxxe, wir wollen zocken! ;-)

Thanks for letting us test your beta!

Thanks for sharing the first level of your beta :-). Challanging and fun. Still needs to be polished, but FUN!

They also now shooting backwards and the missles/bullets seams to follow you. Clearly a downgrade, from my perspective. Also this results into earlier deaths. Also removing the beam is not good... how about increase the HP of the bosses?

Very nice game! But the short timer isnt something for someone like in my age... Too much hassle :-P. Thanks for sharing, well done!

The ISOmetric gave me really a hard day, hehe. Thanks for sharing, well done! :-)