Can't wait, to see more of your work, Steve :-).
/cheers
Thanks again, for the first game. Had ALOT of fun and i would love to see more of your work. Maybe, there is no need for a "montly release", i think, i will do less games per year too ;-). Most important to me is, it's "AI free". Maybe work on an expansion or a second part of "Amiga Rescue"? Maybe with more levels? New levels? New electronic parts? Piecenames... stuff like that.
I'm sure, you'll go down the right road and bring us some more good games! Keep up the good work :-).
Completed all levels! Very nice game :-). -> https://www.youtube.com/playlist?list=PLbDQ6NfqLFxs
The major thing is "hold down the FB to do X"... Not sure, there is a need (yet?) to flip the ship or swap the weapons that way... Ofcourse im comparing this with games like Katakis or X-Out... Maybe, if you want to have multible weapons(ystems), you want to consider F-Keys? And for slipping the ship, the spacekey? "Holding down the FB" is very confusing for this kinda game. This mostly used to "charge the supergun" n stuff ;-).
The rest of the controls seams to be good to me. Ship isnt too slow, controls are direct and the ship moves, as it should.
Collectable items... Maybe a bit less of 'em and maybe mark 'em with letters or diff colours, if they have diff features/funtions. Or go straight down the lane, that collection an container, it'll upgrade the weapon (not using a weaponsytem), everytime you grab an container (that's why you should reduce the containers, or make 'em look diff). Ex. "Blue containers" gives a temp. shield, "Red containers" gives you an weaponupgrade", "Yellow container" gives you an extra life, "Green container" gives you bonus points, ... thank kinda stuff.
At the end of the day, it's your game, dude :-). Feel, whatever you want to do! You're on the right path and i'm just a dude on the internet :-P.
/cheer