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HUBRIS20K

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A member registered 23 days ago · View creator page →

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OH WOW 97 km is a serious number, I didnt even crack yet! :) 


Thank you for the motivating feedback and great idea for future updates, I'll note it down :)

Thank you! :) Yeah we got that a lot :D I've implemented a skip btn for the intro some days ago :) for the tutorial we'll make dialogue skippable later along the line

aw thats so lovely to hear!


actually, this is our first game and we just wanted it to look nice so we designed our logos, too :) hopefully we'll form 2 actual studios along the line!

Really beautiful and awesome sound design, too :) Great job overall, just leaving this here to motivate you!!

we want your opinion!!

https://hubris20k.itch.io/throw-pjotr


Cool ideas right here :) nice style, clean transitions, cool mechanics!

the only thing i'd wish for is an automatic click to remove single gears / or a tutorial/smart puzzle that makes you learn to learn the followingorganically: i noticed way too late that all the gears in a chain vanish when i remove an earlier gear and instead removed them one by one haha :D

let's rate each other :)


https://hubris20k.itch.io/throw-pjotr

Please rate our game :)

https://hubris20k.itch.io/throw-pjotr

(1 edit)

I'd love it, if you gave our game a chance, or at least watch the VERY serious *cough cough* intro cutscene :D

https://hubris20k.itch.io/throw-pjotr

comment and rate if you also have a great cutscene we need to watch !!!

Aww you also made an intro!!! (sry for dropping it: but I recommend watching ours if you have the time :D)
I love the way you feel motivated after watching the intro and the general cozy color palette is such a great fit :) really talented artist :)
The idea that signaling the player that their energy is running out by flickering the electric lanterns is genius !!! almost missed it 

Very nice job :) I love the story telling and the art direction, artistically this is peak!

I had the feeling that the maze was a bit trial and error (but thats the nature of mazes i guess) so I got stuck there for a good 5 minutes ;_;

:) we hope you will get addicted to our arcade high score game!

https://hubris20k.itch.io/throw-pjotr

I like the idea very much and the scrolling bar at the bottom of the screen really made me feel like a PR manager always ready with the freshest news :)
With a bit more polish around the assets I think you made a wonderful game!

we would love ur feedback :)


https://hubris20k.itch.io/throw-pjotr

Here ya go

https://hubris20k.itch.io/throw-pjotr

please go ahead :)


https://hubris20k.itch.io/throw-pjotr

if you dare to play after what feedback we got: "I played this for 40 minutes"


https://hubris20k.itch.io/throw-pjotr

Yesss 

https://hubris20k.itch.io/throw-pjotr

Pretty please :)

https://hubris20k.itch.io/throw-pjotr

Nice idea and cool presentation!

I scored 0 points :D and mostly flew around because the movement felt really good, but scoring points seemed rather hard

Love your humor, damn, my boss didn't get his new car! :) Nicely done for your first game jam :) Game feel is nice and you have a solid loop!
I didnt get that there was a timer haha, maybe that should be a bit more prominent with sound effects and a display :) and I recommend getting choosing a fixed color palette that unifies the saturation and range of colors you use

Your concept is great, but I just feel its a little too hard to pull off from the get go :) I was mostly glued to the floor haha
Maybe start with a "floatier" ball that has less gravity to onboard the player a bit? and then chain them to the floor once you have the feeling for the movement a bit better :)

Nice brief game with a cool art direction :) I like your art style and that you have to defend the thing that spins!

You applied the theme really nicely and it feels very good to upgrade your coin launcher.

My hand hurt a bit after a couple of minutes, maybe an "autospinner" could eventually relieve the player a bit of the motion :)

First of all: I love it. This is a very brief, yet incredibly enjoyable experience. I feel like I am part of the game world and partake in the procession of "owning everything" :D Has a great potential to zoom out and conquer more than the space, but completely perfect scope for a game jam!

The only thing I would change is that in the latest current stage of zooming out, your hand cursor gets really small and it is hard to see what you pick up because all the objects obstruct your view :)

Overall: Very cool concept and seriousness factor by running around on a spinning chair. The gameplay felt very satisfying overall with reloading and clearing each floor of the office :)

Might improve: I was attacked and lost lives during the very pretty upgrade spin animation, and the game was very very loud

PS: Not Greg from Accounting !!! He's my favourite aaaa

congrats on your first game :) sadly, the core mechanic made me a bit motion sick

Your art is really cool and the game world is really intricate ! Love the shooting needles instead of arrows decision :)

You're getting locked by the rotation of your mouse, it seems that after some 180 degrees in either direction you can't turn around anymore :) but elsewise it was nice

Wow! This feels really clean, satisfying and snappy :) Cool, what you accomplished within a week
Even upgrades after each enemy and you really get the feeling that you have good influence over the spinning

hey :) i'll rate AND comment! I'd love to get the same


https://hubris20k.itch.io/throw-pjotr

If you like, leave us our first comment :)

https://hubris20k.itch.io/throw-pjotr

I like: The idea! And nice progress for such a short time :)

Could improve: I felt like waiting a lot (after reaching each planet), maybe include a little mining - minigame to keep me at the edge of my seat :O

I like: the silliness, very silly, much wow :)

Could improve: lower speed to get me started and get a feel where i am launching :) just to get a learning curve and maybe offset the camera a bit so i can see "in front" - where i am launching :)

I like: The visuals! Such a great ball duck! And I also love how  you can see your last attempts by them just laying there.

Could improve: I felt a little lost as to what my goal is (coloring all floor tiles?) Maybe a progress counter on screen and how far my goal is away (max tiles?) would give a nice sense of progression :)