Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

HUBRIS20K

52
Posts
1
Topics
1
Followers
A member registered 58 days ago · View creator page →

Creator of

Recent community posts

I had to give this a try and it really has such a strong core mechanic that fits the theme really well ! :) also nice challenge with the walls.

(1 edit)

This is so serious, it hurts ! (In all the best ways possible)

So cute I felt my brains working right here! Love the turn on the spin mechanic :)

Such a nice brief experience! Love the visuals and general feel :)

Haha, thank you for noticing the Meaningful Comments <3 I give you personal gold medal for that

Such a great feel through the sound and art design. GOD you cooked hard on the menus and the feel, i really was immersed and tried to pur some good coffee!

I was a little lost as to what I should do, in general, but i guess that is intended as you get mean hints for your next coffee from the barista expert judging your current cup.

I love the art direction !!!! So great :) The game gets repetitive rather quickly but for a game jam this is perfectly fine !!! heck you could say the same abour our game :D  nice job cookin'

thanks <3

Such a neat game for the duration of the game jam and great, great style :) I wished that the gauge for charging up your shot was a bit faster, sometimes it felt like a waiting game when I charged up for the 7th time :D but elsewise super clean!

Wow! This looks so awesome and entering the shop felt especially nice for me :) also i love the splash art with the spinning head :D
for the chill gameplay part, I LOVED the spinning mechanic for planting and harvesting etc,  however fighting the frogs with it just gave me the feeling of too few control as to what I can hit or not, in the end i tried to trigger it just by "turning 45 degrees" then resetting to "0 degrees" and turning my mouse "45 degrees" again just so i could aim a bit properly (effectively, I wasnt spinning anymore either :D to get some control over combat) 

Looks cool :O Did you do the 3D modeling yourself?


Pls also rate ours!

https://hubris20k.itch.io/throw-pjotr


WOW! You managed to do all that in a week??? It looks awesome and I love how you implemented the theme :) I immediately wanted to play more because of the tower defense aspect I didnt expect at all!

The only thing I'd wish for would be a little indicator which directions enemies come from to guess where I can intersect them earlier :) but thats just a tiny QOL thing!

The pixel art of your game looks SO good ! 


Here's our game :) also our first ->

https://hubris20k.itch.io/throw-pjotr

Please check ours out :) chase that high score!

https://hubris20k.itch.io/throw-pjotr


we'd be honored!
https://hubris20k.itch.io/throw-pjotr

I'd love if you look at ours

https://hubris20k.itch.io/throw-pjotr

Let's go :)

https://hubris20k.itch.io/throw-pjotr

I myself haven't gotten a gold medal yet haha, we plan on expanding the game quite a fair bit, so crazy good job on making it to 78km! :)

thanks for the nice review :)

OH WOW 97 km is a serious number, I didnt even crack yet! :) 


Thank you for the motivating feedback and great idea for future updates, I'll note it down :)

Thank you! :) Yeah we got that a lot :D I've implemented a skip btn for the intro some days ago :) for the tutorial we'll make dialogue skippable later along the line

aw thats so lovely to hear!


actually, this is our first game and we just wanted it to look nice so we designed our logos, too :) hopefully we'll form 2 actual studios along the line!

Really beautiful and awesome sound design, too :) Great job overall, just leaving this here to motivate you!!

we want your opinion!!

https://hubris20k.itch.io/throw-pjotr


Cool ideas right here :) nice style, clean transitions, cool mechanics!

the only thing i'd wish for is an automatic click to remove single gears / or a tutorial/smart puzzle that makes you learn to learn the followingorganically: i noticed way too late that all the gears in a chain vanish when i remove an earlier gear and instead removed them one by one haha :D

let's rate each other :)


https://hubris20k.itch.io/throw-pjotr

Please rate our game :)

https://hubris20k.itch.io/throw-pjotr

(1 edit)

I'd love it, if you gave our game a chance, or at least watch the VERY serious *cough cough* intro cutscene :D

https://hubris20k.itch.io/throw-pjotr

comment and rate if you also have a great cutscene we need to watch !!!

Aww you also made an intro!!! (sry for dropping it: but I recommend watching ours if you have the time :D)
I love the way you feel motivated after watching the intro and the general cozy color palette is such a great fit :) really talented artist :)
The idea that signaling the player that their energy is running out by flickering the electric lanterns is genius !!! almost missed it 

Very nice job :) I love the story telling and the art direction, artistically this is peak!

I had the feeling that the maze was a bit trial and error (but thats the nature of mazes i guess) so I got stuck there for a good 5 minutes ;_;

:) we hope you will get addicted to our arcade high score game!

https://hubris20k.itch.io/throw-pjotr

I like the idea very much and the scrolling bar at the bottom of the screen really made me feel like a PR manager always ready with the freshest news :)
With a bit more polish around the assets I think you made a wonderful game!

we would love ur feedback :)


https://hubris20k.itch.io/throw-pjotr

Here ya go

https://hubris20k.itch.io/throw-pjotr

please go ahead :)


https://hubris20k.itch.io/throw-pjotr

if you dare to play after what feedback we got: "I played this for 40 minutes"


https://hubris20k.itch.io/throw-pjotr

Yesss 

https://hubris20k.itch.io/throw-pjotr

Pretty please :)

https://hubris20k.itch.io/throw-pjotr

Nice idea and cool presentation!

I scored 0 points :D and mostly flew around because the movement felt really good, but scoring points seemed rather hard

Love your humor, damn, my boss didn't get his new car! :) Nicely done for your first game jam :) Game feel is nice and you have a solid loop!
I didnt get that there was a timer haha, maybe that should be a bit more prominent with sound effects and a display :) and I recommend getting choosing a fixed color palette that unifies the saturation and range of colors you use

Your concept is great, but I just feel its a little too hard to pull off from the get go :) I was mostly glued to the floor haha
Maybe start with a "floatier" ball that has less gravity to onboard the player a bit? and then chain them to the floor once you have the feeling for the movement a bit better :)