And this game allowed me to play multiple time, and player also can choosing different level of arcane energy to start with which is a nice player choice option. I would like to see significant different/difficulty with different level of arcane energy, like if the player's choice impact later on outcomes.
huahuati
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I like the plot a lot. It's made me feel like I was there, because I'm also a new player knows nothing about the game. At first, I didn't know that you leave some part unfinished, I click in 'Dark Hall' and there was nothing, I was impressed by it, I think it's also a fun interaction way. The ending came rather suddenly, and all the choice kind of guide me to use the return button to choose again, maybe another link back to the room or restart will push that a little bit further, but I know that may cause more options need to be made.
I think the context/ background setting of the game is interesting, and the looping and combine two action relates together is quite interesting. I also got confuse with the arcane energy a little bit as well, I don't know what it's really spending the arcane energy, and I saw the option to check the energy at the very beginning, but I don't have that option anymore later on.
The plot of the game is interesting and has twists and turns, I like the part that after wear the glasses, the whole world seems to change. I found the pacing of the game to be interesting, even-though some paragraph you only have one choice, but there is big movement and small movement I would say. Like 'explore the room' is a slow and big action to take, 'hurriedly look at...' is a quick and small action to take, so with each clicking, players are feeling the different rhythms of thinking. And the images are great! Especially while you suddenly see the red ink appear.
I try to figured out all the endings of the name, I would say this is a really sweet story, whatever choice you made, whatever the gift you bought, you mom gonna be happy about you send her a gift. I think the most interesting part of the game is where you decide bid or not to bid for the painting, where player needs to make decisions, I think you might want to put the player at risk of losing money, then it's harder to make decision and you can't really predict what gonna happen next. For exploring with Twine, I saw some interesting font effect, I think it's a good representation of emotion. Thank you for making this game! Fun to play :)