Thank you, I'm glad that you liked it. My team did not have much time to tweak it as we had to complete the game and balance the mechanics within 24 hours (this project was made during a game jam). However, my team might further develop this game in the future, and your feedback will be taken into account.
Ho Weng Yew
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A member registered May 16, 2016 · View creator page →
Creator of
GigaBash is a multiplayer arena brawler with gigantic film-inspired characters and fully destructible environments.
Fighting
Booking application that allows users to make bookings with music studios.
Management application developed for the Kasih Hospice Foundation.
Fleshed out vertical slice for a mobile application that combines social media features with gamified training tools.
Training application for banking processes developed for Maybank employees.
A custom training application developed solely for the use of Maybank employees.
A short creepy tale of Liang and Ying as they travel back to Liang's hometown.
Visual Novel
Play as a rejected robot fighting for survival against a combat ready machine!
Action
Recent community posts
No, I am currently still learning about level design from my friends and lecturers when the opportunity rises, as I am focused mainly on Game Technology. The reason why that statement was written was because I am able to control hitbox detection, especially in 2D and without physics (as demonstrated in Downtown Chic-Fu.














