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Hovering Skull

44
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1
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A member registered Jun 07, 2020 · View creator page →

Creator of

Recent community posts

Thanks pix! I'm really happy with it.

At first I thought "Why is t his called Katamari RPG" and then I was dropped into a battle. It's interesting! Feels like it's hard to strategize with the information presented though.

Mine's fun! Happy i could make a simmy/roguelike with cozy vibes. Looking forward to revisiting it after I'm caught up on sleep https://itch.io/jam/kenney-jam-2026/rate/4793188

Absolutely devious. I can't believe I said to myself "I need to find one more piece of SPOILED bacon that I can afford, oh god". 

I won though!

FINALLY I know what it's like to be a real-estate tycoon. I'm happy to see another building game out there.

little ball's got a lot of personality! cool little game. Took me a few tries to figure out the controls (and why right click was summoning monsters?) but I did win it.

Neat! I feel like I would like a tiny bit more control over things. Cool minimal visuals though!

Oh man, that's why I avoid small float comparison like the plague!

Neat idea (love katamari) but wasn't sure how to get past being a little big covered in knives  (that's my dream though, so it's all good!)

Really nice feel... those vines are really weird though -- felt like it should maintain my momentum somehow.

Deep easter egg, or completely functionless silly word generator to increase "mystery and whimsy"? I'll never tell!

ohhhh interesting. I feel like I didn't quite understand that!

Thanks Jojo! I was following your game too. Was really nice to have a little community between focus sprints. Hope we'll end up in the same jam again someday.

"please dont play if you have perfect pitch"... well, no problem here.

I did get through the first few though!

I'm sure your giant, fire-breathing daughter appreciates the effort. Great jam, thanks Kay!

I figured out fireball and levitate, and, as a fellow wizard, what else do you need? (I did not win).

Looks great and VERY intuitive. I had a little bit of  trouble telling the difference between similar sizes before I launched em, but that might be me being dense!

whoa, I didn't know that i liked sokoban games. My brain was tickled for a full 15 mins. The difficulty curve is great, and it trickles out new mechanics really well. This could ALMOST be a no-text entry  too.

That's the dream!

Ohh yeah, I did NOT have time to do much balancing! It's on my to do list. Thanks for playing, I'll check out yours.

I've got SOOOO much i'd love to add, and WILL after the jam dust settles. Thanks for the play!

Nah, she's a bassist, nobody is proud of the bassist. 

(I can say that because I used to be a bassist).

Whoa this is really beautiful. I like that someone else made a slightly abstract strategy game. Well done and really visually striking!

same same, it's a really fun challenge. Like opening a fresh box of lego and letting your imagination go wild.

Yeah! I've got a big list of polish + gameplay improvements, and t hose two are defffffinitely on there. Thanks so much. Cheers!

Thanks for playing Togg! Stream was a delight

sorry, you are a bad dragon parent

WELL you definitely didn't achieve the one-asset pack challenge here!

This is killer, what amazing vibes.

I actually had fun and i don't even LIKE platformers

Whoaaa this is a REALLY polished 3d platformer for the time limit. Very well presented, bravo!

Really fun use of the limits of the gameboy asset pack! Was  surprised/delighted a few  times in the short playtime. 

I have become BIG, oh no!

Also! I had to figure out the "attract resource icons to my UI" bit this jam too, what a nice little effect. I used a Godot particle attractor for it.

Kinda addictive... I love the pulsing wheats! I kept getting the camera stuck to the bottom (camera UP wasn't working?)

Hey this is a really clever mechanic. Simple but well executed, I love that scaling up makes it naturally harder.

hey that's downright pleasant! great little idea for a gamejam.

First couple levels felt a lil dull but it got pretty dramatic afterwards. Neat idea.

somehow you made the friendly mannekin feel really evil. Cool cinematic vibes too.

ahah devious, I wasn't expecting puzzles!

Thanks for playing Steve! I wanted to leave a little mystery... buy yeah. Hard to decide what to explain and not.