Another potential bug: at times you can't use arrow keys to move up or down an option, instead you have to over with your mouse first to make this happen.
Hoverflow
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1 "bug" if you want to call it that is that enemies will still see you even if you are in another room, (especially noticeable in the manor).
Now to be fair if they didn't move they might spawn camp you, but I doubt it's intended to be this way?
A visual bug is that the mirror doesn't mirror the character if they are in a different pose.
Another small bug is that towards the basement the left dark area you can walk "on top of it".
I've tried looking everywhere but I have not found a single hint on how to save, and I kinda wish we could try the different "bodies" in the first section before we settle on one (however if it's meant to be part of the deal of the game, then that's fine, maybe at least if we could get some hint how the previous bodies looked like would be nice then?).
Honestly given how amazing the game is, I have high hopes for the dev(s) pushing it to greatness all around.
I just faintly remember slime girl's plot in the beginning being painfully slow until now it's really good.
I do hope they can expand on each plot-line over time, as I feel certain plotlines are either at the mid-point or only getting started.
I'm curious if Demoness "action" might get more variation? Since it seems pretty much same-ish (as in nothing much than happen than well what you get in the beginning, in contrast with a lot of other characters that is).
I might be remembering it wrong but, I believe it was similar with other characters where it didn't have certain scenes but it had the text event happening.
Love the game though!