The visuals are lovely, and the time changing as you move mechanic is brilliant. I was a little lost at first, but the puzzles slowly started making sense. It would've been cool if it went back to daytime as you walked rather than the "sleeping" screen, but I suppose the character needs to sleep lol. Cool stuff!
HotdogsCC
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What a great interpretation of the theme! This is a cute little gem of a game which has shockingly little attention. The levels are well designed and very well paced. Concepts were explained gradually and intuitively and always maintained a good level of challenge. The audio was satisfying and funny at the same time. Good work to everyone involved!
Fruit loop cereal is such a funny take on the theme, very nice! The physics sim is great, but maybe a little too floaty for my liking. I know this was a rushed prototype, so I won't be too critical, but I think having some variety would have been great. Perhaps the bowl would move side to side, making it difficult for the player to land all the loops in? Maybe some variety in the sizes too!
This is a nice little demo you have here! It took me a little while to figure out how to control the lawn mower, but once I did, I had a blast. Vroom vroom! The environment was lovely, and the camera controlled smoothly. Gliding around the house was fun, but I wish there was a way to launch myself back up. Maybe the player could find a jetpack inside the home? Great stuff overall :)
This is quite a fun game. I found myself mindlessly sorting animals a lot longer than I originally thought, great game loop! It would've been interesting to see some animals try annoying the player by being attracted to their lasso, or maybe an animal that would break the fence if unattended too long. Or maybe these suggestions would overcomplicate an already great game! Really good job Zap Jr!
Battling yourself is a neat mechanic. You need to win, but you can't win too hard, or you'll struggle for next round. Only feedback I have is to be careful of your UI scaling. I couldn't see my runes at the beginning of the game because of my zoom level in the browser, and was very confused lol. Simple, executed well, and very addictive. Good job!
I love the CRT style applied on the game. It is a really neat touch! Others found this game too hard, but I thought it was quite fun! There is limited time to react, but just enough for satisfying coconut dodges and seagull misses. The bird sound was a great touch to let players know when to react but is slightly unfair to those who don't have access to sound. Overall, good game!
Thank you very much for leaving such a detailed comment! It's good to hear you got the hang of things quickly, but adding in a second tutorial is a great idea for allowing the player to better understand the game. Interesting insight regarding 2D, as it is a lot easier to play whilst being able to see everything. In our case, the team was better suited for 3D art, so we went with our strengths! And it looks like a bug managed to slip in! Oops! Hopefully it wasn't too game breaking for you :P
Cool level design! Good work with the scale, it's massive! It's fun to explore the and encounter new enemies. However, being able to hold shield indefinitely whilst attacking made surviving a little easy. A little polish would have been nice with the way the character 'looks' when you move, as that can go out of sync quite easily. Overall, good stuff!




