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HooseBones

12
Posts
A member registered May 08, 2025

Recent community posts

Oh wow, checking the stats in the menu... to be honest, I should have known that.

I'm at 299 power and 30 skill, and yet... it didn't seem to work. I think I probably missed out on like 5-10 stats throughout the whole game... and I really don't want to replay it all min-maxing stats with broken immersion using a guide.... hm. Maybe I could try fiddling with the save file because the wiki says I should be able to do both, maybe I'm missing 1 power or skill. I dunno. Or maybe I just need to suck it up and pick one option to proceed with.

Hm. Well I dunno what the dev is doing, but quality takes time. The artistic vision they pore into the custom character poses and expressions for practically every other dialogue line- compare that with some games where the characters have 10 sprites they shuffle through for hundreds of lines of dialogue. Not hating on those games either, different devs have different visions and aspects they want to emphasize.

Can't blame anyone for wanting to see more content or for wanting to be more in the know for the future of the project... but producing content takes a lot of time and energy. That the dev may not have to spare, may not have the workflow to support. It's a sacrifice to toil away alone at a computer... one that we benefit from receiving the product of that. So hopefully that benefit is sustainable. Be it financially, validation, engagement, or otherwise. Nobody wants to get their hopes up for nothing or go all in trusting someone who may be milking them for money.

/ramble

I checked out the wiki (there was a certain branch in events in the story I wasn't happy with my results with) I think I'm only... two thirds through the days? It's... woah. I've been doing slight branching out and reloading, picking what feels right beyond just what the text prompt says but also including several lines of dialogue afterwards and...

Well, it's a one of a kind story and visual novel game. It's... woah. I've been binging it pretty hard consuming content, it's really good, definitely a gem. Definitely got me invested in the characters and world... although I'm definitely running out of steam and endurance. It felt like I ended up in a spot where I was either going to not impregnate Aglaecwif to keep someone "alive" in the Rebis arc, or impregnate Aglaecwif and not "save" somebody. (I really wanted the reward to be a dialogue to take care of the kid). As someone who turned off pregnancy content at the verrrrrrry beginning of the game, having that one flip determine whether or not my character could have a kid... I dunno, I felt like there would be a plot point down the line that I would miss out on because of it. Trying to avoid spoilers. Neither of which felt satisfying for the "character" I conceived of for the MC... (0 corruption horny normal man, although if the prompts stopped telling me then maybe my corruption is going up in the background)

I dunno. Normally the problem is too little content, this feels like the opposite, too much content. Well, not complaining, it's a good problem to have. In a way, I've been beaten by the game. But it does feel like replaying the game at this point is.... untenable. Like apparently there's a different in the park at the very start of the game whether you go right or left... and maybe that has differences all throughout the game. But at the same time this juncture would make me break "character" and immersion so... yea.

Look at me yapping- basically, game is good.

Dang, after playing this all night, this is actually legit. Like, cohesive plot, action, characters, writing... The NTR is easily opted out of (there's a deliberate prompt for the route when it comes up). The early art style can be hit or miss, but it grows on you, grows in quality, and suits the story. The gameplay is a mix between just the long visual novels that are like one unending main story sequence, and the sandbox styles that are disparate and disconnected. I feel wonder if I've missed a bunch with a game that has this much content- I think there's probably two more nights of just binge gaming if the gallery content is any indication.

still like or very much like at least 90%+ of the writing. Interesting world building and sci-fi reversed gender dynamic setting. Funny how one little thing can make or break a whole experience- I've seen that happen in other games, although it hasn't happened here for me

Although.... some of these plots might be... cough Kana cough... maybe toeing the line on what might be my cup of tea. I'd hate to think I'm getting corrupted... But it's all generally on the tasteful side. Although that one scene with Lena and "people don't have control over their bodies" and the collar and going against their prior intentions to not lick her belly... hmm... I'm probably reading too much into it, but it's stuck with me.

Come for the porn, stay for the plot/writing/characters.

Right? The character designs are so distinct and cool. I wonder who they are, if we've already met them by the end of the current content. I really wanna explore the mysteries of the game, get to know these characters and lore (and get more H-scenes too!)

Very cool story premise. Not a lot of content yet.

Ya! I could yap for pages and pages about it in exhaustive pedantic detail.  But I won't, guess you'll have to keep working on the project to keep it alive and bringing in new eyes, nye he he >:)
(• - •)ゝ keep up da good work, even if it's the grueling and boring side of things. Hopefully you get more sleep than Nova and the rest of the main cast. Really excited to see what happens with this project in a year down the line

Sob. It's so peak. So of course it has to run out of content quick T_T
The character designs, the setting, the vibes, the story, the unique spins on things, this sense of mystery and wonder, the world building...
Good luck o7
May the work you put manifesting this diamond in the rough galvanize those to pay it forward. It's already infused with the imprint of your soul and well received, may you take it further. I may be the listening to the very hype main menu theme while writing this.

I really enjoy what you’ve got here with Terraformental. I want to qualify that statement- I made an account just to express it. I’ve been around the block on gaming. I was old when the earth was young. Cookie clicker, Adventure Capitalist, Theory of Magic, the idle genre, the incremental genre, the stories written as light novels rather than games, they were new once, I’ve witnessed their rise. You’ve made something good here. That’s not to say other people aren’t making good things either though. I'm quite pedantic so I'll leave a long ramble here, but that's the crux of my message.

One perspective of gaming is that it's a learning experience. In reinforcement learning, there’s a dichotomy of choice between exploration and exploitation. Choosing to acquire new information vs utilization of old information. However, you aren’t just making one choice, but one among a long sequence of choices. Often, they feed in to each other. You explore to find things to exploit- you exploit to be well enough off to explore. It is a dynamic process where you balance and evaluate both things. The through line underpinning it all is time, tempo. In this game, it’s a bottleneck, a duration. In other games, it’s an evaluation on what duration is shorter to elapse- to prestige or to just keep grinding- what is the faster pace.

In practical terms of what I mean with what is existing in the game- let’s talk about the water recycler. There is a rate of water consumption. Similarly, there is a rate of water creation through the recycler. There are three states those numbers can be in- deficit, balance, and surplus. Whether the artifact or quick recycler is acquired, it shifts it from a deficit to a surplus- from a finite span of time to an indefinite span. If food, water, and power are all surplus, like in the barracks of Santorini- you are leaning on exploitation, you don’t need to loop. So you then don’t need to exploit effective choices to get to Santorini quicker to have more time to explore. Even what it is that you exploit is a choice. “What happens if I arrive sooner? What happens if I arrive later? What sequence of events are necessary for something here? What gaps do I have space to do other things with?” You might recognize the resemblance to Majoras Mask, if that is in your pool of experience.

Oh, the story and fantasy is nice too. The overarching goal, space, future, terraforming a planet. It’s cool, you don’t see it much. The story is really important. It gives you something to read while you’re counting down the timer. It gives you some scaffolding to extrapolate for exploration and exploitation. Getting a solar panel eventually, and what that means for the choice of rover attachment, and how that impacts the routes you can take. This game is certainly like a puzzle/adventure game. Like games of old, a cutscene or some dialogue is a reward, is content, is enjoyable as well as connected to the gameplay. It gives a fantasy for the mind to run with and speculate in imagination. To tap into the joy of imagining a station that you power up with solar panels, food generation, water generation, air.

Well, the game seems in good hands dev. The artifact you dig out being optional, the intent for different routes, the exclusivity of options, the limitations of resources, packaging tasks to recognize that repeating them gets old, improving at some tasks... lots of intelligent design with these choices. Maybe some day you'll discover that the starting area is boring, and maybe you'll introduce an artifact that lets you have a different spawn location. Your choice to expand breadth and depth by revisiting the previous station helps keep all options fresh for possibility and exploration- as opposed to a content treadmill of power creep- while simultaneously the text and cues of the game give meaningful directions on what to explore rather than running in circles doing arbitrary tasks like staying in the starter station for 5 hours to discover something.

Glad I got to play it before it ends up having a price tag.