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Hongbo Han

13
Posts
A member registered Sep 29, 2023 · View creator page →

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After playing this game, I understand that your theme is about forest adventure, and then I will put forward some suggestions.

First of all, in terms of consistency, your game is very consistent with expectations. You have kept the consistency of roles and operation methods between different scenes. This design enables players to adapt to the game quickly and avoid spending too much time on learning how to control roles, which is very commendable. By maintaining the consistency of the game interface and operation, players can focus more on the game content itself instead of constantly adapting to different operation settings, which greatly enhances the user experience.

However, in terms of UI design, I noticed that there are some areas that can be improved. At present, there seems to be some problems in the size setting of the game, especially on some devices, the small interface size causes the important operation buttons to be partially blocked. This not only affects the player's operation efficiency, but also may cause the player to miss key functions, thus affecting the overall game experience. In order to solve this problem, it is suggested to re-examine and adjust the layout and size of the game interface to ensure that all buttons and functions are clearly visible and easy to access. You can consider adopting a more flexible layout design to adapt to screens of different sizes and proportions.

In addition, in order to further enhance the user experience, you can consider adding some visual and interactive feedback mechanisms, such as giving positive visual or audio feedback when the player operates correctly. This can not only increase the interest of the game, but also help players better understand the functions and influences of each button.

From the point of view of UX, your game has established a very attractive forest adventure scene, but improving the usability and accessibility can make more players enjoy the game. For example, adding some custom options, such as adjusting font size and color contrast, will help meet the needs of players with different visual abilities.

In a word, your game has done a good job in maintaining operational consistency, which is an excellent start. Through some improvements and enhancements to the UI, your game can undoubtedly attract a wider group of players and provide a richer and more satisfying game experience. I look forward to seeing the improvements your team will make in the future, and hope to continue to enjoy more elaborate content.

I have experienced your forest theme game, and the overall game environment is very attractive, but I think there is still room for improvement in user interface (UI) and user experience (UX). The following are some of my specific comments and feedback.

First of all, about the design of menu pages. The current menu page lacks a clear title, which makes it difficult for new players to quickly understand the theme and goal of the game. It is suggested to add a headline at the top of the menu page to clearly indicate the name of the game and the basic introduction of the game. This can not only improve the aesthetics of the page, but also give players a clear expectation before entering the game and enhance their game experience.

Secondly, the scene switching design of your game is very good. The scene switching button set at the bottom of the game page enables players to change scenes at any time according to their own needs, which greatly increases the interactivity and playability of the game. In order to further optimize this function, you can consider adding a small icon or preview picture next to the switch button, so that players can preview the scene to be switched before clicking. This design can help players make more informed choices and improve the overall user experience.

In addition, from the UI point of view, the color and font selection of the game is also very important. It is suggested to use more vivid and forest-themed colors, such as green, brown and yellow, so that players can be more immersed in the game environment. Font size and style should also be clear and easy to read, especially in the menu and game instructions, and avoid using too fancy fonts, so as not to affect the transmission of information.

Finally, I suggest adding some user-friendly auxiliary functions, such as game tutorials or prompt systems. For first-time users, it is very helpful to guide them to understand the game control and rules through concise and clear tutorials. In addition, setting an optional prompt system can help players when they encounter difficulties, which can not only reduce their frustration, but also encourage them to explore more game content.

To sum up, by adding a clear title to the menu interface, optimizing the scene switching function, and making adjustments in color, font and auxiliary functions, the player's game experience can be significantly improved. I hope my suggestions will help you improve your game and look forward to seeing the development of the game in the future.

After playing this game, I understand that your theme is about forest adventure, and then I will put forward some suggestions.

First of all, in terms of consistency, your game is very consistent with expectations. You have kept the consistency of roles and operation methods between different scenes. This design enables players to adapt to the game quickly and avoid spending too much time on learning how to control roles, which is very commendable. By maintaining the consistency of the game interface and operation, players can focus more on the game content itself instead of constantly adapting to different operation settings, which greatly enhances the user experience.

However, in terms of UI design, I noticed that there are some areas that can be improved. At present, there seems to be some problems in the size setting of the game, especially on some devices, the small interface size causes the important operation buttons to be partially blocked. This not only affects the player's operation efficiency, but also may cause the player to miss key functions, thus affecting the overall game experience. In order to solve this problem, it is suggested to re-examine and adjust the layout and size of the game interface to ensure that all buttons and functions are clearly visible and easy to access. You can consider adopting a more flexible layout design to adapt to screens of different sizes and proportions.

In addition, in order to further enhance the user experience, you can consider adding some visual and interactive feedback mechanisms, such as giving positive visual or audio feedback when the player operates correctly. This can not only increase the interest of the game, but also help players better understand the functions and influences of each button.

From the point of view of UX, your game has established a very attractive forest adventure scene, but improving the usability and accessibility can make more players enjoy the game. For example, adding some custom options, such as adjusting font size and color contrast, will help meet the needs of players with different visual abilities.

In a word, your game has done a good job in maintaining operational consistency, which is an excellent start. Through some improvements and enhancements to the UI, your game can undoubtedly attract a wider group of players and provide a richer and more satisfying game experience. I look forward to seeing the improvements your team will make in the future, and hope to continue to enjoy more elaborate content.

After playing this game, I understand that your theme is about forest adventure, and then I will put forward some suggestions.

First of all, in terms of consistency, your game is very consistent with expectations. You have kept the consistency of roles and operation methods between different scenes. This design enables players to adapt to the game quickly and avoid spending too much time on learning how to control roles, which is very commendable. By maintaining the consistency of the game interface and operation, players can focus more on the game content itself instead of constantly adapting to different operation settings, which greatly enhances the user experience.

However, in terms of UI design, I noticed that there are some areas that can be improved. At present, there seems to be some problems in the size setting of the game, especially on some devices, the small interface size causes the important operation buttons to be partially blocked. This not only affects the player's operation efficiency, but also may cause the player to miss key functions, thus affecting the overall game experience. In order to solve this problem, it is suggested to re-examine and adjust the layout and size of the game interface to ensure that all buttons and functions are clearly visible and easy to access. You can consider adopting a more flexible layout design to adapt to screens of different sizes and proportions.

In addition, in order to further enhance the user experience, you can consider adding some visual and interactive feedback mechanisms, such as giving positive visual or audio feedback when the player operates correctly. This can not only increase the interest of the game, but also help players better understand the functions and influences of each button.

From the point of view of UX, your game has established a very attractive forest adventure scene, but improving the usability and accessibility can make more players enjoy the game. For example, adding some custom options, such as adjusting font size and color contrast, will help meet the needs of players with different visual abilities.

In a word, your game has done a good job in maintaining operational consistency, which is an excellent start. Through some improvements and enhancements to the UI, your game can undoubtedly attract a wider group of players and provide a richer and more satisfying game experience. I look forward to seeing the improvements your team will make in the future, and hope to continue to enjoy more elaborate content.

After playing this game, I understand that your theme is about forest adventure, and then I will put forward some suggestions.

First of all, in terms of consistency, your game is very consistent with expectations. You have kept the consistency of roles and operation methods between different scenes. This design enables players to adapt to the game quickly and avoid spending too much time on learning how to control roles, which is very commendable. By maintaining the consistency of the game interface and operation, players can focus more on the game content itself instead of constantly adapting to different operation settings, which greatly enhances the user experience.

However, in terms of UI design, I noticed that there are some areas that can be improved. At present, there seems to be some problems in the size setting of the game, especially on some devices, the small interface size causes the important operation buttons to be partially blocked. This not only affects the player's operation efficiency, but also may cause the player to miss key functions, thus affecting the overall game experience. In order to solve this problem, it is suggested to re-examine and adjust the layout and size of the game interface to ensure that all buttons and functions are clearly visible and easy to access. You can consider adopting a more flexible layout design to adapt to screens of different sizes and proportions.

In addition, in order to further enhance the user experience, you can consider adding some visual and interactive feedback mechanisms, such as giving positive visual or audio feedback when the player operates correctly. This can not only increase the interest of the game, but also help players better understand the functions and influences of each button.

From the point of view of UX, your game has established a very attractive forest adventure scene, but improving the usability and accessibility can make more players enjoy the game. For example, adding some custom options, such as adjusting font size and color contrast, will help meet the needs of players with different visual abilities.

In a word, your game has done a good job in maintaining operational consistency, which is an excellent start. Through some improvements and enhancements to the UI, your game can undoubtedly attract a wider group of players and provide a richer and more satisfying game experience. I look forward to seeing the improvements your team will make in the future, and hope to continue to enjoy more elaborate content.

Hello, Zengkai,

First of all, I want to express my appreciation and respect to your game production team. I have been lucky enough to experience your game on the theme of forest adventure, and I am deeply impressed by the visual style and theme setting of the game. However, in the process of playing, I noticed that several aspects may need further improvement, especially in the consistency of operation.

During my experience of the game, I found that the operation method seems to lack consistency in different stages of the game. For example, some control commands are effective in some links, but in other situations, different commands or interface interaction methods are needed. This inconsistency may cause players to feel confused in the game, thus affecting the overall game experience. I suggest that the possible solution is to unify the control mechanism in all parts of the game, or introduce these control differences to players in a clearer way through tutorials at the beginning of the game.

On the other hand, I really appreciate your menu page design. The layout of the menu is intuitive and fully functional, which highlights the role of the game very well, which undoubtedly increases the attraction of the game. The unique character design, color matching and background art are in line with the theme of forest adventure, which makes players immediately attracted as soon as they enter the game.

I also noticed that the background music and environmental sound effects in the game fit the theme very well and enhance the game atmosphere. However, the sound effects in some places may be too abrupt or lack of change. It is suggested that the diversity and timeliness of sound effects can be adjusted to enhance the player's immersion.

Generally speaking, your game is excellent in visual and thematic expression, and you only need to optimize several technical details such as operational consistency, which is believed to provide a smoother and more fascinating game experience. I look forward to seeing your improvements based on your feedback and experiencing more updated and improved versions in the future.

Provide visual or auditory feedback when the player interacts with the button or successfully completes the action. This makes the game more fascinating and satisfying.

 I think your homepage is a bit too monotonous. You can add a space themed image as the background appropriately.

I think the floating characters in your works are very consistent with this theme. A large size helps to protect children's eyes.

Thinking about the website/app, indicate whether you agree or disagree with the following statements:

Strongly Disagree

Disagree

Slightly Disagree

Neutral

Slightly Agree

Agree

Strongly Agree

Not  Applicable

 Do you think the story is interesting enough to entice kids to watch it in its entirety?

 

 

 

 

 

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On a scale of 1 to 10, how willing are you to recommend the story to others?

 

 

 

 

 

 

  √

 

Is the story simple to understand?

 

 

 

 

 

  √

 

 

What else do you think the story could be improved?

 

 

 

 

 

 

 

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What do you think is its problem? Please point out. The content of the story is a little less.

8 points

I think the story is lighthearted and interesting, the only downside is that it lacks some ups and downs, and the protagonist achieves the goal too easily

4.Do you want to recommend this storybook to other children?

Yes, I will definitely recommend this storybook to other children and parents. It not only provides an interesting reading experience, but also promotes children's interest in reading and interactive learning.