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HomeboundCrow

18
Posts
A member registered Feb 19, 2026 · View creator page →

Creator of

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I was immediately impressed when the music kicked in and I could see everything in motion. These are visual and audio styles that I like, and you executed them very well!

The boost mechanic is also pretty interesting, and it felt satisfying being able to keep up with consecutive boosts. There were some moments where I thought I could sail over something but couldn't, though I'm not sure if that's a clarity-related concern or if it's just me.

Really enjoyed the presentation, and the gameplay was also fun. Good job!

I find it very funny having a game in this genre, but being about cats stealing furniture. There's so much charm in the theme and presentation!

I did notice that trying to use the cats would sometimes send them in unexpected directions, and the meter at the top doesn't seem to reset when starting over. But overall, this was a very fun idea!

I like how having many factors that can impact the countdown adds a layer of strategy, and trying to find the fastest method has me replaying it many times. Simple, but fun!

Thank you! Programming the character's movement was surprisingly not that bad, since it just involves auto-movement and some wall & ground detection for jumping.

(Also if you launch the guy to rank #1 right before time runs out... well I'll just say I don't think it'll be coming back :) )

Thanks! Switching the player's and level's roles was a concept I hadn't tried before, so I'm happy it went over well!

Really liked the art and music in the game, and extra details (like the music quieting when you go for air) really bring it together. I had a little trouble navigating with how much time it takes to steer the frog, but overall this is pretty neat!

I like how the simple 2D sprites mix so well with the 3D environment. And although it took me a little bit of learning, going through each phase felt very satisfying to beat. It's really unique and I like it!

Thanks! And I can see how it might not be clear what the score means. It just tracks how far away you are from the leftmost point of the level

Thank you! Honestly I didn't even intend for it to be as difficult as it is, so I hope the challenge adds some fun to the game

Thanks! It can definitely take some time to figure out what all can be done with the arrow blocks, though I'm glad you still liked it

Thank you! Designing the character was a fun experience, so I'm glad you like it!

Thanks! I'm glad that you like it!

LOL, I'm glad that you like it!

Everything looks, sounds, and feels so professionally made. The cat-theme is fun, the bomb mechanic is a neat spin - honestly I'm not even good at pinball and I find myself replaying the game. Well done!

I only got through the earlier levels, though I can see myself playing all of this. Clean visuals, nice sounds, and it's very forgiving having an undo and a hint system. Really fun!

I like how the timer and level transitions create an immediate puzzle-after-puzzle experience. Along with solid map designs and game progression, this was overall very fun!

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Thanks! And honestly, I actually also wanted to add more interaction variety when I was working on the game. Unfortunately, because of other things taking longer than expected, I ended up having to scrap that idea. Definitely a good idea for the future.