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hollyb18

4
Posts
2
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A member registered Oct 17, 2024

Recent community posts

Arggg my antivirus doesn't like this project either - gutted, I was so looking forward to exploring the temple D: what you shared in the webinar was seriously impressive, especially considering that we only had a two week window. The time mechanic is really interesting and has great potential to become a really unique game. You have shown me the power of blueprints, which I didn't even know where a thing until last week, and I can't wait to see what else you can do with them :)

I absolutely love this concept, and the execution is incredible! This doesn't feel like a prototype, it feels like an actual demo level of a game. I'm rubbish at puzzles so I cannot figure out for the life of me how to progress, but I don't think that necessarily means that the difficulty is too high or the theme isn't strong enough. The error logs are realistic enough to make me feel like I've broken something at work again. Sounds design is perfect as well. Love this concept, it has real potential to be a great game if you considered taking it further!

Unfortunately my anti-virus doesn't like it when I extract this project :( but I just wanted to say - I absolutely adore the idea, it's a really unique take on the farming/gardening sim that I haven't seen before and I could easily spend hours on a game like this

This is sick Avinash! The theme is great - love the name of the game, the logo and particularly how the menu text changes when you hover over each of the options. I was genuinely scared when the lights started flashing, :D and I'm glad the wall smashing played a more significant role. The movement felt really satisfying with just the right amount of sway for the pacing. I did manage to get caught on the wall when I was falling through the floor as I could still move - don't know if that was by design? But I didn't get stuck and could easily resume my descent into madness at my own leisure, 10/10 would have another breakdown