Yeah, the more I think about this, the more I realize just how hard you're flexing on all of us by making a model so incredibly detailed that you didn't even have to shade or texture it.
Holland
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The original meme was a 2D static image, so this is my sequel to it--animated and 3D. Still Loss, tho.
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The three most common 3D transformations jam comments · Replied to Roxfreeze in The three most common 3D transformations jam comments
It's a shame this didn't count as your submission. Maybe I'm biased towards Signalis, but I want to give this all the stars.I'm curious about the "frames" you add in post-process. Technically, I should think you could make them right in the software, although it would probably be a pain and take up precious texture space and possibly colors. I know from my submission that fitting a plane to the output window pixel-perfect is a pain in the posterior.
