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HoliverStudios

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A member registered 13 days ago · View creator page →

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Thanks for the feedback, that has been a common one. The next demo update I push that will be part of it! 

Yeah not your fault, the game doesn't explain it clearly, that is on me. Next patch I will figure out a way to explain it better! 

Thanks for the feedback! So, my thoughts on it were grid tiles are precious, so if a player wanted to train soldiers, but not use up a 2x2 space, they could still train them at the smaller 1x1, at a slower rate. So yeah, it's really just footprint, maybe you wanted to do other things with those 3 tiles. But like you do get a speed bonus for the 2x2, I think it was like 18% faster than 4 1x1s for committing to the larger footprint. 

For firepit/brazier, I was playing with the idea of buff patterns.  So firepit is up, down, left and right buffs. Brazier is like the 4 diagonal corners around it and not the 4 directly touching it, like the firepit. So you could have layouts that this makes sense to do, and you may not. I just wanted to give players the options to play around with the patterns if desired. 

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Good feedback! So, you being on Linux shouldn't be an issue with the web build, so it has to be some other stuff going on that I will look into. At least, it shouldn't be anything Linux related...And good feedback about the tutorial, and the camera/controls. You are actually able to zoom in and out via the mouse wheel when hovering over the grid, as well as move the grid camera around with WASD or right click and drag. I don't cover that in the tutorial, that REALLY needs to be covered. As for the build section showing over the grid, yeah, this game 100% benefits from a large monitor. I personally have a 2k monitor (2560 × 1440) and had the game target 1080p (1920x1080), and at 1080p, you have to move the camera around a bit to see things when the grid gets bigger, but you shouldn't have issues anywhere near the start. 

Hopefully that can help you some, but I 100% have some work to do! Thanks for the feedback!