Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Holden_G

18
Posts
4
Followers
2
Following
A member registered Jul 19, 2025 · View creator page →

Creator of

Recent community posts

probably one of the easiest game of that genre i've ever played, tons of balancing is to be considered as you become god within the first 5 minutes of gameplay

100% lean into that aspect though, makes the game extremely fun and hilarious

good job on that one mate

very good game, the visual aspect is definitely the forte here so props to your artist

gameplay's intuitive and well explained in the tutorial, which is short so that is a massive plus

needs a tiny bit of balancing since some rounds require 6 symbols for only 3 rolls, but other than that you can claim the game is finished and anyone would believe you, so amazing job on that

easily one of the best games ive played

one of the best takes on "mutation" , i never expected something like PERmutation to come up

dont really have much else to say you cooked here, this game's basically all ready to be uploaded as a final polished product

absolutely love this game concept and im not saying this because of my bias towards puzzle games

its really original, only lacks a bit of visual polish but yea, not much else to say

goated game you got there mate

well well that's one hell of a game

the very first frame was promising and the rest did not disappoint

though gameplay is very complex a tutorial would do wonders here, even if there are some explanations those are difficult to find

the polish you have on your game is definitely the forte that makes this so wonderful

oof, player is thrown way too fast into the gameplay loop, we're already on a  timer with less than no explanation of how anything works, there is a massive lack of information on just about everything

it is definitely spot on the theme though, and i've not yet seen a concept like this

this is absolutely something to build on, if you want to keep going after the gamejam i suggest you find more people to help you with these aspects

massive fnaf vibes do love it

theme would probably not have been clear if it was not directly stated in the tutorial paper, speaking of which an option to make that go by faster would be great for the fast readers

gameplay is very intuitive, no bugs found on my end and visual aspect is well developped with the exception of the monster's model, which feels very very undercooked compared to the rest of the game

while its not that original its still pretty well polished so good job on that

(2 edits)

neato plinko

the game feels quite random, specifically the way the mutations work and point system, a lot of explanation or tutorial is needed even for such a short game

there isn't much else to say about this game, its a plinko except you throw a human instead of a ball

this is really something

comic side of the game make this countless times better than if it was a serious game

models are greast, always love the retro / pixelated style

does look very unfinished but it is a prototype and made in 12 hours so thats easily forgivable

but yea, had a massive laugh playing this, love this project keep it up mate

cheers on that mate, i have to say i did not expect that comment on the balance since we rushed that part lol

very cute short game here the idea is nice, it would be very cool to see more in the future

however the dialogue is very long and unskippable, it would've been nice to have something to speed that up for the fast readers

the only other aspect that i find weird is that on the same tombstone you can read different things every time, which does undermine the exploration part of the game

it is a little generic but its relatively well made so good job on that part especially since you were alone for this

very well made good job on this one

theme is clear without having to look at your interpretation, gimmicks are intuitive and easy to adapt

absolutely love the visual aspect, got nothing to say on that part so ggs to your artists

there are only two "bad" aspects which arent even that bad:

some body parts are wrongly classified (for example a lot of heads i picked up could not be put on the head for whatever reason)

web build is extremely unoptimised and laggy to the point of crashing the page, it makes sense the web build is laggier than the downloadable build but you should absolutely take a look at that after the gamejam since that can really deter people from playing

overall, absolutely amazing job on this

game is very slow (literally) both in movement and progress which makes it hard to play for long, very very grindy

gameplay itself feels a little weak however it is easy to grasp within the first minute which is a good plus

artstyle is very inconsistent, hard to tell if the assets were made by you or grabbed from outside sources, if it is yours you have done absolutely amazing on the backgrounds for the menu and shop

given the time you had and you being alone this is still a lot to be made in only 9 days, there is a lot of work to be done if you want to give this a full release post-jam

unfortunately in these cases you do need the tutorial pages even if it cheapens the experience a little

the lack of those leaves the player completely in the dark and i don't think many people will think to look at the posts to figure out this stuff

that does make the game very hard to enjoy

definitely one of the more unique games ive seen
artstyle is very cute, do love the bushes

however the game does lack a lot of clarity and i feel the mutation part of the game is hard to understand if you don't figure out you have to press S to read the birdex for their lore

concept itself is very cool and i would love to see more of this

pretty neat, do enjoy the artstyle shown in game

i do wish there was a bit more clarity as to what the powerups do before selecting one to find out

it is fairly balanced, the only downside about the game in general is the boss' healthbar which is misleading, showing 3 hp whereas i needed to hit him countless times to win

other than that, given the team size, good job on this

that is correct, this game was indeed made entirely for this gamejam (it was a last-minute decision to join)

in all fairness, most of our team already had plenty of experience so we already had some idea of how to go about this game

feedback sounds about right we were a little too ambitious and ended up not having that much content

for the heart beat in the lower left corner, its a small pixel animation, anything else you may see on it is post-processing which is applied to the entire screen