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hogwartswitchcraftwizards

10
Posts
5
Following
A member registered Nov 27, 2022

Recent community posts

very nice twist(s)  of sokoban puzzle(s).

thank you for giving the players jump sync(ed) "space bar" or players that prefer using "up arrow" for jumping; thanks for giving the players a choice for "jumping". lol.

thank you for the jump players function sync to the "up arrow" key.

Nick Koby,
nice idea of the puzzle. the puzzle vibe gives inspiration from "dr. strange".
"the matrix". "inception" (the film).
(another films) "Tenet".
"Interstellar".

all "blurred together" is what this platforming game puzzles vibes, makes;
i think of these movie-films. lol.

weird. now it is loading the webgl content. lol.

i do not know what i did to "load" webgl content. lol.

game from - error prompt (bug, glitch) - says, "webgl content lost" [running in web browser, for computers, google chrome version 110.0.5481.177 (Official Build) (x86_64)].

(1 edit)

other than the obvious, "The End" part. is it over? or there is more to this game?

thank you for the feed back about the obstacle, brambles.

using the Tomb for the jump is quite not possible. I make the jump off the Tomb then the seed carrier hits the Platform above it and then lands on the Brambles and dies over again.

i am stuck here in this part of the puzzles. lol.

(screen shot photo, provided).


rating, infinity, out of 10.

looking forward to more game contents from your projects.

myself, i am a big fan of your work.

i enjoy plaformers similar to your "dimension ball" project that have a "metroid-vania" quests-theme. point or click design version; or, the left walking, right walking, double jumping, triple jumping, and single jumping basic metroid-vania quests themed platformers.