I will try it like, tonight xD and i'll let you know soon. Scanning the rules it looks easy and fun!
Hogash
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this changed my life, literally, i can easy play a hour without prep or wasting time searching for gaming materials or resources.
I have just one question, any tip or source about Quantity for the encounters? My weak spot always been finding out how many orcs should i fight. (XD)
Thanks alot for what you did here!<3
Love it.
I found many "homebrew" to deal with when something happens.
I.e. when i find a locked door i can try to break it. If i break it i roll for encounters +2 and i lower the relevant dice by one step (e.g. from d12 to d10) to simulate the lack of surprise. I may even pick a lock to look thru the door without opening generating the new room (rolling everything as standard) without actually encounter it, even the plot roll, so i know if it is the case to enter the room or keep delving to find more resources or stuff.
This is a really neat system. The lack somebody see in it is totally legit and allows players to make up homeberw rules. As said maybe i will use this as a base for a project i have in mind that has the same spirit and purpose (singleplayer fast delving system) a bit more story driven with prompts and concepts
