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HobBob

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1
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A member registered May 21, 2019 · View creator page →

Creator of

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Built a house and a spear, then proceeded to kill the kobolds while using the mountain of food they acquired to heal my guys. Ambitious game to create for a 4 day jam. Didn't feel the effects of the hunger. Enjoyed playing though!

Water-based games involving a breathing mechanic gives me anxiety. Neat game though. One thing, the hurtboxes felt a bit unfair. I was taking damage when I felt I shouldn't be.

Good game, was a few issues I noticed though. Spent a lot of time waiting for the camera to shift right. The power bar had the game world obscuring it. Felt like you should be able to acquire more boxes, maybe through taking a harder path for example. Also you missed out on a game jam that was all about frogs that ran about 2 weeks ago, the Micro Jam 042: Frogs. 😁

Interesting puzzle, fits the theme well! The movement and transitions felt a bit slow, but the puzzle design was great, well done!

Got a bit confused how the cost worked. Was it both cost the same, but if you chose the high roll there was greater reward? Overall, enjoyed my playthrough and the art/audio fit together well to create the creepy atmosphere.

Love the art style! Main feedback is the same as Edward Lee Studio's, that the interactable UI was hard to see. I couldn't figure out what the 3 eye'd green frog did, and the bomb frog glitched out a bit. Was fun though!

Could have periodic events too, like stuff falling from the sky, so players must move.

I like the idea and it fits the theme well. But the size of the map, not knowing where the goals are, and the movement speed do make it a tad frustrating. Was a lot of walking to a dead end, self-murking, repeat.

I kind of TL;DR'd the tutorial so struggled a bit and the lack of tooltips made it even harder. Overall good job though, had fun playing which counts the most.

Great idea for the theme! Got some false hope from the health upgrade when jumping on the spikes, feel like you should insta-die since you can't recover. 'x' for the dash key felt a tad awkward to use while holding a direction, I've seen shift key being used often which feels more natural. The little glass smashing sound on death is great!

Had fun, good job! One thing though, there doesn't seem to be much reason to move at the moment.

Thanks! Built the game while learning the hytopia SDK, so the design and balancing suffered a lot.  Remaking it atm with everything I learnt, so hopefully I can get the balance right on that. :D

Fun game, got to around 12k score. The difficulty curve is a bit slow at the beginning.

Interesting little game. Found myself reacting to just the outcomes after a while and ignoring what was being proposed. Having multiple outcomes was a good idea, I was picking the one with benefits in the most areas at first.

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Is the game over screen shown for both win/lose? Not sure I won or not. Like the little dice person! 

Those torpedo seagulls are brutal, get no time to react. Fun game, accidentally spent all my money forgetting movement cost money. Love the artwork. Good job!

Great game! Croc boy is a good boy.

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Ye haha, needs a lot of rebalancing. It gets easier for the smaller slime players if there's more of them.

Love the little ribbits.

Thanks :D! The box cast for the ground check is being a bit funky, need to mess around with it some more.

Lil Toots thanks you for your kind words.

Sat for 2 mins waiting for the game to load.. only to find out I was looking at the banner. 

Funny and challenging game. Found it a bit difficult to dodge the projectiles, my mind kept wanting to avoid the enemies too.

Great job capturing the essence of the fly! Gave me PTSD of all my failed fly swatting attempts throughout my life.

Thought this was just a pretty interactive graphic till I saw comments about solving the figures. Had fun figuring them all out once I knew. :D 

Like the art. Felt like I was dying when I shouldn't be at times (could just be me being tired though).

Dang that is a tough game. Probably would have been difficult enough without the red beam thingy.

Had an issue with the flies spawning inside the platforms. Got around the off-screen nets problem by shooting the tongue in the jump direction.

Pretty! Great concept! Could see this being a great puzzle game with things preventing the frog from getting out.

Pretty fun game. Felt strange not having any projectiles for the shotgun. Audio, art & VFX were all great though. Should check out Frogs and Gun submission by MyBad_, they went with a similar idea.

Pretty relaxing game, I like it. Had the crash too, posted the error I received on the games page.

Crashed for me too, showing error "Uncaught RuntimeError: table index is out of bounds" in the dev console.

Great game. Those flies are hard to hit at times, jumping from underneath them and still missing them.

Ah, the last minute panic! Thanks for trying to play my game. Going to upload a fix for the web version once the voting is over & a pc build. Has been a good learning experience.

Lack of SFX was countered by my mouse making a weird squelching sound, bit concerning. Difficulty progression was good, though the flies dive bombing from offscreen felt a bit unfair at a times. Had fun, good job!

Creepy.. Good job! How'd ya do the effect with the music? Was it just slowing it down?

Fun game, looks great. Those 20 seconds made me question if I had ADHD.

Fun game. Took a little getting use to the mechanics. Got stuck on the water level, not sure where I was meant to go.

Thanks for trying to play it anyhow! I'll upload another build after the voting period for those still interesting in playing it.

Sorry about that, phonks for trying to play it.

Someone managed to play it! Hooorah! Thanks :D