Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

HmYesQuite

11
Posts
1
Followers
1
Following
A member registered Mar 28, 2021 · View creator page →

Recent community posts

What a fantastic game!  I haven't gotten a win just yet, but I've loved tinkering around with the first three characters.  I especially like how many more options for "AreaGrab"s there are, and how you can risk a single step onto enemy territory - it gives you so much more freedom with the shorter-range die faces!  Really well made!

Too bad I'm pretty lousy at fighting games, hahaha

Great game!  I nearly skimmed over it after a quick look, until I accidentally Lily's leapfrog move for the first time.  After that, I had a great time fiddling around with each character to find their other "hidden moves"!  You've made a great little game, with charming animation and groovy soundtrack to top it off!

Just the tower-defense fix I was hoping for!  Thanks for making a slick little game!

A really cool system!  Heh, and I also appreciated the music.  Not a bad pastiche, and just as pleasant to hear through the long runs!

This was a fascinating take on this style of game to toy around with!  After one very late night of playing, my two favorite styles were a super-thin face-cards-only deck for 3x3, and a "solitaire" strategy for the 4x4, in which I meticulously covered up each of my opponent's cards with barely-stronger numbers while stacking per-turn bonuses on the side.

This was a neat concept!  It took a while to figure out the best places to put each structure (it's very easy to clog up the board with obstacles that don't help, whoops) - but it was a cool system to play around with!

Very fun and interesting design!  I enjoyed learning how these two games could form a puzzle together.  Nice art as well!

Fantastic prototype already!  Great character and asset art, and cool unlockable options as well!  The battle strategy quickly "clicked" in a really natural and satisfying way: it was really fun to think carefully about how to position my ship and get through a turn relatively (or completely) unscathed.  Can't wait to see more!

Admittedly the battery-retrieving chain of events threw me for a loop - my thanks to the comments section below for bailing me out - but a solid experience throughout!

Great game!  Made a fantastic first impression, and the music was great to listen to for the whole playtime.  Great writing on Rhubarb's inner monologue as well; I enjoyed giving it my best readthrough as I played, haha