Thanks for the feedback! Yeah it does get a little tricky toward the end, for sure xD
HamsterMasterSamster
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Thanks for playing! It was my first game jam (and first ever complete game) and Fowo's second so its level of ambition felt appropriate for us both in 7 days, especially as we wanted to make sure the experience had a little polish as well. But there were definitely features we would have liked to have added to enrich the gameplay, like power up drops and more stats and more seed drop types and such.
Nah, it's our bad - at the very last hour we realised that a keyboard-input browser game was hitting the audio problem of "you must click the mouse at least once for audio to start" and our hotfix was the first screen you see. I totally get how it might confuse you! But thanks for persevering past it, and so glad you enjoyed the game :D
Thanks so much for sharing - we used these SFX in a game jam game https://fowo.itch.io/sow-the-sky . Credits are in the game itself!
Thanks so much for sharing - we used your asset in a game jam game https://fowo.itch.io/sow-the-sky. Credits are in the game itself!
Really adorable asset - we used the little critter for a game jam game https://fowo.itch.io/sow-the-sky Thanks so much for sharing :3 Credits are in the game itself!
We used this asset pack for a game jam game - thanks so much for sharing! https://fowo.itch.io/sow-the-sky Credits are in the game itself!
There are a really cool variety of mechanics demonstrated in this one game - the coinflips, the gambling roulette etc. which is quite impressive to get working so well for 7 days! I like the concept and the idea of the vaporwave aesthetic, but I admit I found the game a little visually noisy for my tastes and the UI a tad unclear at times.
Took me a little while to figure out some of the mechanics, but once I got going I had an enjoyable time with this one - even as someone who isn't much of a card gamer. The UI is very slick, I liked the implementation and the audio is extremely chill vibes. Feels like it could have a lot of depth to the gameplay with more card variations etc.
One thing that could be made clearer is how/when you can attack the player (maybe an "enemy is exposed!" prompt or something) - this is the main way to progress but is unfortunately not that obvious when you are playing.
